
Originally Posted by
Kabooa
Generally speaking, I don't think Tsubame should be repurposed as a Kenki spender. I have opinions on what should be done with Tsubame, but they're all pretty messy.
Kaiten's already elegant enough, though that doesn't mean there isn't room for another. Frankly I think we should take inspiration from Chiten from the PVP mode.
Third Eye
Ability
Recast: 15
Effect: Reduces damage taken from next attack by X%. Upon blocking damage, morphs into Hissatsu: Seigan for 6 seconds, granting "Some Fancy Word for Foresight" for 30 seconds.
Hissatsu: Seigan
Ability
Recast: 2
Cost: 25 (Example)
Effect: Deals damage to the enemy for 100 potency. For each stack of "Foresight", potency increases by 100. Consumes Foresight.
Speaking personally, I like counter attacks, and while counter attacks tend to be abused, most "serious" content in this game punishes that abuse through damage downs or just plain death, even with mitigation used by DPS jobs. I think this sort of ability interaction works alongside Kaiten because it wouldn't compete with Kaiten, it just competes with Shinten, the dump. Removing the Kenki generation and instead giving you an action with ramping Kenki efficiency also helps deal with the deluge of Kenki income.
I also think this mostly avoids the pitfalls the devs are trying to avoid while also encouraging good play. "Use your mitigation", and because it is ultimately a deterministic potency increase (This is something you could map out in encounters if you wished) it wouldn't be subject to much damage variance, and there's also multiple cases for when you would want to dump your stack.
1. At 2+ defenses, it's more efficient than Shinten, so you can just use it here and get a slightly harder hit. This is new player friendly, and doesn't require knowing much of the encounter. You also ponied up no Kenki to attempt this, so the punishment is low.
2. If you need extra damage, you can cash it in at whatever stack you're at, even if you'd prefer to hold it until you literally cannot extend its duration with a refresh.
3. God mode Samurai who landed every defense in the last 3 minutes and is about to end this enemy's whole career.
I, personally, find the idea of dancing through an encounter for 5 minutes, landing every defense in that time period, and demolishing an enemy execute-style extremely satisfying.
To clarify, there'd be room for both this and Kaiten, as the two do not necessarily compete with the other. They both primarily compete with Shinten, and the long timer on Focus ensures you rarely have to choose between Kaiten and Seigan, but you are still encouraged to bank a certain amount of Kenki.