Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by goliath2172 View Post
    I am refering to STILL locking out 3/4 of the wards of ALL housing areas for guilds only. There are hundreds of guilds wanting housing but there are MILLIONS of private people who want housing. Take the restriction off of the first 18 wards already. I already own a house so I am not being selfish I just see this and massively unfair to the larger group of people who are looking for a housing. And now there will be hundreds of bids on every house for private housing and then look at the guild wards and you have maybe 5 bidders. Wake up and do the math this is wrong.
    It's not about math, it's about priority.

    Yoshi-P wants to give housing for FC as a priority for the FC workshop side and the community side.

    While persisting in wanting to make the housing areas community based, it remains a ghost town because there is a strong inconsistency between what Yoshi-P wants and the ingame players.

    It's like forcing children to eat more vegetables, they will prefer chocolate.


    If the goal of Yoshi-P was to provide housing for all, there would have been instantiation long ago.

    It must currently have a 24 instance housing divided by two of 30 houses, by capital with housing, so the calculation is quickly made that it's not for everyone.

    According to this url, there would be 50k to 100k +/- population per server, for 10k +/- active. There are 7200 housing slots per server and before, there were only half.
    https://evosport.com.ua/fr/mmo/news/...al-fantasy-xiv


    In an MMO housing for all, you would have a free or easily accessible and instanced house, the business model exists. Some ex: Aion, BDO, LOTRO, Rift.
    (1)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Naoki34 View Post
    While persisting in wanting to make the housing areas community based, it remains a ghost town because there is a strong inconsistency between what Yoshi-P wants and the ingame players.
    I don't think it's so much inconsistency between what the developers and players want. There are some players who love the idea of living in a ward with multiple houses even if they never see another player in the ward.

    The real problem is that the way the wards are expected to be populated in theory doesn't work out in practice. Going to throw out some numbers to use as examples - actual situation by ward will vary.

    Up until 6.1 (not sure how the numbers have changed since if at all), houses were roughly 70% personal and 30% FC. Let's say the typical FC has 8 unique and active members on average. That gives us approximately 93 players with a reason to be in that ward.

    How much time would you expect each of those players to be traveling around in their ward each week as opposed to being inside of their house or doing other content? Most players don't tend to hang around outside of their houses much if at all. It's far more likely to happen at a FC house than at a personal house. Let's say 10 minutes for those with a personal house and 60 minutes for those with a FC house. That's roughly 75 hours spent in the ward each week - out of 168 hours in a week - and spread around throughout the day depending on when each player is able to log into play and whether they want to be hanging out at their house instead of doing other content. It doesn't help that players are able to teleport directly to their house and teleport directly away from their house so there's no foot traffic generated as players are coming and going. There's only foot traffic if the player has reason to go to another part of the ward and the aethernet shards aren't in convenient places for getting there.

    Contrast that with real life neighborhoods where a majority of residents will have some variation of a M-F 8-5 schedule so they tend to be going to and from their homes during the same time frames, actually need to drive/ride/walk through their neighborhoods to get to/from their homes, etc. There's usually someone (or many someones) moving around to make it feel populated.

    We don't utilize wards the same way neighborhoods are utilized in real life and so we're left with empty, though decorated, spaces. The small number of houses that exists per world is spread between too many different wards for players to get a true neighborhood experience.
    (2)