[B]Forcing fluff heals just to try vaguely to pretend your healing kit isn't stupidly excessive relative to incoming is not a solution for that. It's just another among the mandatory healing gimmicks that have already been shot down a dozen times over this thread, except that it'd come at cost: the one healer who always actually had a way to deal with that problem would now lose that option.
Fair enough, this here convinced me.
I still don't like it, and I'd rather have ED be an MP recovery ability for AF stack dumps than it being a DPS gain.
Last edited by GrimGale; 05-27-2022 at 07:10 PM.
And I'd love a healing context in which we'd need a strong MP recovery tool, even if at cost to more direct and free healing, because damage just gets that intensive. Alas. For now...
Funny thought, though: Energy Drain would then become your purest healing option, with all others being a way to try to wrangle an extra Broil X of DPS (195+ potency more than ED) with their increased offensive uptime (as oGCD heals).
If we had the Aetherflow action as the "AF dump", would that work better with my previous suggestion?And I'd love a healing context in which we'd need a strong MP recovery tool, even if at cost to more direct and free healing, because damage just gets that intensive. Alas. For now...
Funny thought, though: Energy Drain would then become your purest healing option, with all others being a way to try to wrangle an extra Broil X of DPS (195+ potency more than ED) with their increased offensive uptime (as oGCD heals).
Aetherflow as an oGCD ability that burns all your current AF stacks into MP, restoring MP based upon the amount of stacks burned.
I'm trying to have SCH press different DPS actions that have resource involved mechanics, to break up the Broil spam. I guess the least upseting way to do that is to add another DoT to upkeep.
Last edited by GrimGale; 05-27-2022 at 08:05 PM.
Again, healers (including SCH) would need a reason to make MP worth sacrificing damage for. Otherwise you just end up with a tool about as useful (for MP-efficiency) as Physick.
But yeah, if raid damage was intense enough it to be worth trading healer damage for MP (since people not dying would net yet more damage and, in that very different from present case, we'd need the MP to keep people from dying), then AF would demand a bit more MP per Aethercharge consumed than ED (since it'd have zero potency) but would be more flexible due to not requiring a target.
Unfortunately, for now, that premise just harks back to the roots of this thread: Even in Ultimate, there's very little to heal / spend significant MP on.
It’s a nerf in two ways:
You will no longer be able to spam ED in a buff window;
DPS loss due to downtime.
It’s the same logic how making whm’s lily dps neutral a huge buff —“store” you damage during downtime and burst during buff window.
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