This same premise of rewarding auxiliary gameplay can be carried across all of the healers to add more flavor and interesting interactions. personally I wouldn't mind if casting malefic on AST reduced the cooldown on draw/redraw because I don't fine the amount of card drawing right now to be too overwhelming and it could help with fishing for seals/passing out more cards because the cards are what I signed up of on AST give me more pls. Also this way is sort of opt in because it doesn't require you to step out into dpsing to get more functionality for your healing gameplay core but rewards you if you do. Just like having heals procs freecure/blood lily prevents you from being forced to DPS for the extra stuff but If you do step out into the dps side you still get something from it.
I've never played scholar and will not comment on that and sage I simply cannot be given to care about as a healer right now. It stepped into a broken system and I only played it because it was shiny and new. After a while I realized it was the system itself that was broken and no amount of shiny floating lasers could save that (Nothing against it I'm just focusing my energy on what's nearer and dearer to me). [2/2] blasted character limit.

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