Well don't double down on the problem; just fix Dissipation if you feel it needs fixing. And/or allow for a slightly higher maximum AF stack count so you're not as compelled to ED-dump before a fresh AF CD.
It quite literally is, though. Over-sacrificing healing means losing 195 potency per GCD you're forced to use (or up to 210 if you, say, force your WHM co-healer to deal with it through a non-Lily GCD heal). Sacrificing healing correctly means gaining 100 potency per ED.But as for SCH's ability to trade excess healing for damage, I don't see it that way at all.
If that healing would not be excessive, it is a damage loss. It is therefore, if optimized, only trading the excess.
But this only applies if and when those tools would have gone to waste. This can only then argue for the right to waste those skills.ED being a DPS gain means optimizing SCH gameplay, as cognitively interesting as that might be, is essentially trying to interact as little with your class defining healing oGCDs as possible.
If the SCH from the fastest Phoinix clear in the game still only has 7 Aetherflow heals and only a single healing GCD (Reci-Deployed Adlo) AND its cohealer still has zero GCD heals, that's not a problem of Energy Drain allowing you not to waste those heals. That's a problem with having way too little damage in the game.
Forcing fluff heals just to try vaguely to pretend your healing kit isn't stupidly excessive relative to incoming is not a solution for that. It's just another among the mandatory healing gimmicks that have already been shot down a dozen times over this thread, except that it'd come at cost: the one healer who always actually had a way to deal with that problem would now lose that option.
Or at least call it what it is, a pure nerf. SCH has this unique affordance and you want it gone.
Which is a hell of a lot better than nothing (or, the ability to "engage with" those excess heals only through overhealing).ED being a DPS gain means optimizing SCH gameplay, as cognitively interesting as that might be, is essentially trying to interact as little with your class defining healing oGCDs as possible.
And if we needed every oGCD heal, that might matter, but we don't. Not only can we skip all GCD healing, but also a decent portion of our oGCDs. That's not an ED problem. That's an issue of raids' low damage.You already want to avoid using GCD healing in favour of maintaining a steady stream of Broils and upkeeping your Dot, I just don't like having to avoid using the other abilities to maximize my contribution to party progress.



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