So I've been meaning to make a post on WHM and the lilies in these same veins.
If we look at the distribution of buttons, I think its fair to assume that the devs think that healing should be the core of the role and dps should be auxiliary (disregarding how they have designed fights with enrage timers).
Then we look at Lilies and we see that the reward for using 3 lily abilities to heal is dps neutrality/boost (I forget how the current numbers balance out). So its a auxiliary reward for performing the core role.
This feels super weird if you are using all your healing abilities then I would expect you to be in a part of the fight where you need more healing but instead you are throwing heals out and you get a shiny button saying "hit them hard" while you are focused on keeping folks alive.
Conversely, you don't get any reward for hitting your one dps button during down time other than the damage on the button.
So your reward for healing is damage and your reward for damage is damage... If the core of the role is healing then why are all the rewards damage?
WoW Holy priest have a Talent called "Surge of Light" that I think shows a much better reward system. The talent give a 8% chance for both your healing spells and your single target dps button to give you a charge for 1 instant free heal that stacks twice. Its everything Freecure should be. It procs off of any healing so if you are casting a lot of heals you are rewarded with a free bit of more healing AND if you are dpsing during down time you can generate stacks of free heals for when the damage starts up again. both healing and damage reward you with healing which is the core of the role and fitting in dps can generate enough free heals that you don't have to hard cast a heal for minor damage and can continue dpsing.
How I would translate this to FFXIV: Freecure would give a 25% chance(to account for GCD difference) for any cure/cure II or Glare to grant a free, instant, oGCD Cure II. (balance numbers as needed)
For Lillies I think there needs to be a healing reward option for lilies and a dps way of gaining lilies. That way you can generate them and spend them either on damage or healing depending on the situation. If you make it through the heal check without needing to use the healing blood lily reward you could then you could spend it on damage instead but if you still need the healing its there. maybe instead of glare giving a freecure it has a chance to proc blood lily. Whose to say when spit balling ideas?
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