Quote Originally Posted by Deceptus View Post
We don't even have a dedicated battle designer for every role (Tank / Healer / DPS - Melee, ranged, ranged physical) and you're mentioning "teams"? We have a single, understaffed job design team.
That's fair criticism. I would support a thread devoted to 'expanding the development team to incorporate a wider array of gameplay specialists'. Very valuable feedback that. That feedback doesn't counter the point of 'forcing Yoshida to play healers won't help anything' though.