Animation lock is a problem because my ping isn’t low double weaving at times is impossible without severe clipping.
Animation lock is a problem because my ping isn’t low double weaving at times is impossible without severe clipping.
Using the IP Addresses given, I tried running a quick ping check for both EU and NA Data Centers...
For the EU one
Packets: Sent = 10, Received = 2, Lost = 8 (80% loss),
Approximate round trip times in milli-seconds:
Minimum = 1250ms, Maximum = 1370ms, Average = 1310ms
And for the NA one
Packets: Sent = 10, Received = 10, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
Minimum = 194ms, Maximum = 215ms, Average = 199ms
This worries me greatly as I live in Europe...
Animation lock is a game design choice. Packet loss is a technical issue that's negatively impacting the game design choice. Even without animation locking, the packet loss would still be an issue for players experiencing it.
Animation lock being a thing in general is a game design choice, but that's not what people mean when they complain about it in the context of the netcode.
The problem lies in the way animation lock is being applied at the moment, which is definitely not a game design choice, but a technical issue. People living further away from the server and therefore with higher ping have to wait longer between inputs than people living closer to the server, as the game basically applies the animation lock twice, once after a button press, and once more after the server's repsonse to said button press (this second instance overrides the first).
Unless Square actually intends for people who live further away from the servers to not be able to do the same things in-game as people living closer to the server, this is definitely not game design, but a known problem with the netcode that has persisted for years.
It is, but it's also being artificially bloated by ping, which is what's causing the weaving issues.
What makes you think he should already have had that? Lab simulations only go so far. That's why on issues like this they ask for players to help out with feedback. They're not trying to downplay our concerns; it's quite the opposite. He's asking us to provide them with the tools they need to get to the bottom of this issue. When he mentions that they can't reproduce the problem in their lab, he's not implying that we're lying; he's explaining why they need our help to resolve this. If everyone who has these issues submits their traceroute, they can look for patterns to help determine where the bottlenecks are, helping to pinpoint the source of the slowdowns. Issues with latency are generally caused by failures in third party ISPs and/or gateways. I would be shocked if SE ultimately found that these issues are in any way under their control. I'm just happy that they're investigating the issue, and the next time I experience lag issues like the ones I had over this past weekend, I'll be sure to submit the information they've requested.Reminder, they said the exact same thing about the log in authentication error when Endwalker dropped. Until players starting looking deep into it and provided enough foolproof data (that Yoshi-P should have already had).
Then he said "oops, it was an old code bug we missed, sorry"
Player
Wish they were this quick to make a post when NA complained about one specific node making the game a nightmare to play about a year ago. When NA mentions latency issues it's "we don't have that problem so it's not real", but JP gets an instant post.
we have been receiving reports from players in Japan and other parts of the worldLol. Lmao even.Based on the information that most of the recent reports are specifically coming from Japan
We have to spam reports.Based on the information that most of the recent reports are specifically coming from Japan, while others are playing without issue,
Discussion threads are useless. Doesnt matter how well they are written, or how much trouble shooting and evidence is posted.
Just, every time you are impacted negatively by latency, open up that contact us form and submit a report.
We can't consolidate our problems like we have been doing for ~10 years, hoping that they'll read and understand the nuance of our situation. It's obviously not working.
Volume is, apparently, key.
~sigh~
Copy pasting a comment from the reddit thread I found applicable...
Western Players: Complain about network issues for 5+ years
YoshiP: "Lol what network issues?"
JP Players: "Hey, I get lag sometimes when playing on my console wirelessly tethered to my cellphone internet connection"
YoshiP: "We're on it and we will personally contact your ISP to investigate!"
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