
Optional optimisations done to get the most out of your job in the top end of content are not the same as the core intended loop of the job.
The base design of Paladin is simple and intuitive.
Optimising paladin is janky and awkward.
I like both of these things, which is why I like Paladin and have mained it since I joined the game in 2.1.
Don't care. Viability != job design.
In addition, everything is viable. Who cares if it does, say, 5% or so less DPS? You can clear every single piece of content in the game with any standard permutation of jobs.
Last edited by Martynek; 05-24-2022 at 10:26 PM. Reason: Additional reply to save space
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