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  1. #211
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    DING DING DING we have a winner! Allow me to explain the most fun I had as a healer/support.

    Dream of Mirror Online (DoMO) was a korean MMORPG (sort of) where for the most part you found a group of 5 other players and grinded mobs in an area until you reached the next area (so from 15-20 and so on).

    The part I want to focus on is that if you picked several classes you could take skills from another class and then sub them on to yours. SO

    I had Musician (which was important for all groups because you needed the songs to both reduce damage and keep up mana, damage ups extra), Dancer (for two aoes for damage) and my main class of Doctor (for healing).

    The most fun I had was being a 3 man job. I healed. When songs needed to be reapplied I played and then dps'd when nothing else needed to be done. WHY can we not have that here?
    I mean, tell that to the hack of a game designer who thinks if healers have to hit a 3 button combo when there's no damage will make people's brains explode. Or god forbid you need to monitor a HoT on a tank.
    (2)

  2. #212
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Why should the focus be on downtime only but not both aspects? Should you just have 1 single target heal and 1 aoe heal then 30 buttons devoted to DPS then? I'm advocating for both a fun downtime phase when healing isn't need but more thoughtful healing to make it not feel like a chore.
    Not to that extreme no, but I think a shift in direction is absolutely needed.

    The first example that comes to my mind was farming Delubrum Reginae. As a out and out Healer only sort, it was utterly horrible. Runs were slow if lots of people weren't using Lost Actions and there was little to nothing to heal for the most part. Thus I usually ended up throwing on the damage and 'looking forward' to one legged track and field for 30 minutes. Dull and boring doesn't even begin to cover it.

    Switching to Dancer and keeping a pocket of healing abilities made things far more entertaining, as a DNC I had just about enough healing abilities to keep people topped myself and if we had no actual willing healers, playing the stand in healer with Lost Actions whilst still being an easier DPS was so much more enjoyable than just sitting around slamming that Glare key. The healing kit was sufficient, resources were limited and I actually had things to pay attention to when healing wasn't needed.

    The element of it simply being a new experience can't be forgotten there, but even with that aside, it was just more fun. The same can be said about the current 24 man TBH.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #213
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
    Posts
    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Yeastyloins View Post
    I mean, tell that to the hack of a game designer who thinks if healers have to hit a 3 button combo when there's no damage will make people's brains explode. Or god forbid you need to monitor a HoT on a tank.
    Remember when every 3.0 job had the potential of super gimmicky cross class setups? On sch you could run 4, maybe even 5 dots (I know smn could) if you wanted to! Then in 4.0 they eliminated that system. The people said it was a good decision - why should I have to level other jobs to fully enjoy and/or the single job I want to main? It was a janky system anyway! 5.0 they removed tank stances. Again, the people rejoiced, a stance lowering your dps is a janky system anyway! In the September 2021 live letter, YoshiP succinctly said that they are NEVER returning to 3.0 job design philosophy. The fact that he had to address this to begin with meant that this was becoming a more popular request among the playerbase, and in spite of those people he announced those intentions. Everyone else rejoiced; jobs back then were janky! It's better to keep things clear-cut and streamlined, way more accessible!

    And now... just look at the state of the players. Maybe if we put up a fight to the job team's emerging reductionism several years ago we wouldn't be here begging for more than two buttons to press on a healer. I know I definitely should've thought more critically about these changes! Lord knows I was celebrating along with everyone else up until now...
    (4)

  4. #214
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sebazy View Post
    The first example that comes to my mind was farming Delubrum Reginae. As a out and out Healer only sort, it was utterly horrible. Runs were slow if lots of people weren't using Lost Actions and there was little to nothing to heal for the most part. Thus I usually ended up throwing on the damage and 'looking forward' to one legged track and field for 30 minutes. Dull and boring doesn't even begin to cover it.
    Both of the Bozja raids made healers non-essential due to the 2 mistakes = death mechanic. You weren't there to heal people, your only job was to raise them which a RDM could do a hell of a lot faster and more efficient.

    Quote Originally Posted by anhaato View Post
    On sch you could run 4, maybe even 5 dots (I know smn could) if you wanted to!
    I think 4 was the cap. Bio, Miasma, Aero (from CNJ), and Thunder (from THM).
    (2)
    Last edited by Deceptus; 05-24-2022 at 09:18 PM.

  5. #215
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Co-signing.
    Make the devs play jobs other than Paladin, Dragoon, and Black Mage. And I say this as a Paladin main.
    (6)

  6. #216
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deceptus View Post
    I think 4 was the cap. Bio, Miasma, Aero (from CNJ), and Thunder (from THM).
    Bio 2 was a separate dot at the time. You also had Miasma 2, but that was an aoe and not worth using in single target. So 5 single target dots and 1 aoe dot.
    (2)

  7. #217
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Martynek View Post
    Co-signing.
    Make the devs play jobs other than Paladin
    You uh...do know PLD still isn't particularly desirable in most raid comps, yes?
    (0)

  8. #218
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    You uh...do know PLD still isn't particularly desirable in most raid comps, yes?
    Viability =/= job design
    (4)

  9. #219
    Player
    Liesmyth's Avatar
    Join Date
    May 2022
    Posts
    6
    Character
    Myth Lies
    World
    Tonberry
    Main Class
    White Mage Lv 90
    As some what a healer main, the role is boring, if it's not savages or ultimates.
    but in Savages and Ultimates healers need to pre-plan their entire kits, there's no rotation. Healers just remembering entire fights what to do at which point in time.
    If you were to give healers dps combo there's no different between healers and BLM.

    I always says this to my friends tho, if you want to buff sch, remove energy drain. If you want to nerf sge, add energy drain.
    I agaisnt adding dps combo to healers, otherwise they'll just more focus on dpsing and less healing which make it worse.
    (1)

  10. #220
    Player
    Elesh's Avatar
    Join Date
    Apr 2022
    Posts
    143
    Character
    Eleshakai Eraia
    World
    Diabolos
    Main Class
    White Mage Lv 90
    I feel like forcing the lead dev to play something that isn't his style or to his taste is not going to lead to the outcome you're looking for. I don't really want the team's lead to be depressed with no stress outlet in game since he's been denied his preferred class. That sounds like a recipe for the long-term death of the game, not for making healers better.
    (0)

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