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  1. #11
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    Always makes me super sad when it happens to be so close to win and then, swoosh, knocked out and 1s later lost.
    (1)

  2. #12
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xel View Post
    Always makes me super sad when it happens to be so close to win and then, swoosh, knocked out and 1s later lost.
    I have never seen a win flipped to a loss in 1s, or even 5s, and I'm 250+ deep into ranked. I have seen a win flipped to a loss in about 30 seconds, but thats enough time for everybody to die and respawn. I think the problem with people thinking they were winning, then lost in a second is a lack of understanding of the overtime rules. the other team made it 95% of the way to their base in the first minute, then we turned it and ran all the way to 60% and never let it go back past 40%. The OT rules are STILL 3 seconds off the crystal for the team NOT at 95%, and they lose. That is the only time I have seen it swing quickly.

    One thing I will say is I wish when it starts OT, there was an indication of which rule set you are following. I have had games were it was 49% to 51% and I go "ok, it's tie rules" and it's actually 51% needs to keep them off for 3 seconds, then I have had games where it was 30-40% and I go "ok, the 40% team has to keep them off for 3 seconds, and it turns out, it was a tie rule where the first team to advance to 41% wins. They need to do a better job identifying which rule set we are following. When the overtime message pops up, it needs to tell us what the objective is. "Keep enemy team off crystal for 3s to win!", "Push further then the enemy team has to win!". Literally those two messages would fix everything with this situation.
    (0)

  3. #13
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xel View Post
    Being forced to play with those you just utterly crushed in a previous game is nice, also!
    Bonus points when this happens during a streak to end it!
    Karma system working as intended.
    (1)
    Last edited by Avenger; 05-23-2022 at 10:05 AM.

  4. #14
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Xel View Post
    Losing because your team has no one with a 'push' skill while the other team does in Overtime really burns.
    I know we can't all have 3 dps/1 tank/1 heal but please don't tell me this isn't viable.
    I don't think you even need a tank. Optimal group composition is probably "at least one healer, and no more than two total of any combination of tanks and healers." SGE excluded, healers generally lack sustained DPS worth a crap so having more than two really hurts your ability to secure kills. Tanks don't actually have much in the way of support skills anymore (pretty much it's just TBN and Guardian/Phalanx), so you actually kind of *do* need a healer if the enemy team has one since they're the classes with all the defensive buffs and bits of sustain.

    I don't think we even really need role-sensitive queues. What we need, instead, is the ability to fucking change classes during match setup and some quickchat commands like "We need a healer please!" etc. I honestly don't understand why we can't change classes during match setup, especially since there's no role-queuing for the mode. It would solve so many issues. Oh, I got a team with 2 other healers? No problem, I'll swap to NIN or MNK. I guess maybe it's because they limit teams to only one of each class?
    (1)

  5. #15
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gserpent View Post
    I don't think you even need a tank. Optimal group composition is probably "at least one healer, and no more than two total of any combination of tanks and healers." SGE excluded, healers generally lack sustained DPS worth a crap so having more than two really hurts your ability to secure kills. Tanks don't actually have much in the way of support skills anymore (pretty much it's just TBN and Guardian/Phalanx), so you actually kind of *do* need a healer if the enemy team has one since they're the classes with all the defensive buffs and bits of sustain.

    I don't think we even really need role-sensitive queues. What we need, instead, is the ability to fucking change classes during match setup and some quickchat commands like "We need a healer please!" etc. I honestly don't understand why we can't change classes during match setup, especially since there's no role-queuing for the mode. It would solve so many issues. Oh, I got a team with 2 other healers? No problem, I'll swap to NIN or MNK. I guess maybe it's because they limit teams to only one of each class?
    WAR being a great support tank aside - the godmode on DK and PLD offer a noob security - it's not that they're so much of a damage threat but you can literally wipe their whole team and they just afk the crystal with bubble, godmode, def cds and heal and the whole team will be up again before you take them down. They're just really fucking boring to play against in their current design, DK more than PLD because they're also threating the crystal range with it.

    Also to combat role queue they introduced a "everybody has everything" kit, unfortunately to make people not feel alienated from their job they made some job mixbreeds such as healers but they balanced all shit for the global set. If you now have 2 healers and a job that increases healing it's almost impossible to kill somebody without full arranged focus and that just doesn't fucking work in a random queue.

    So every second game feels like praying to god that your team accidentally focus the correct target and finally when you do the tank just pops all his shit and the respawn is back. It's so unbearable, they should have just made every class damage if they're so lazy to take properly care of comps.
    (1)

  6. #16
    Player
    Seger's Avatar
    Join Date
    Apr 2022
    Posts
    111
    Character
    Seger Way
    World
    Marilith
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Espon View Post
    Three to five people chasing the enemy healer across the map while the other four enemies push the crystal to the finish.
    This is a classic.
    (2)

  7. #17
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by drtasteyummy View Post
    WAR being a great support tank aside - the godmode on DK and PLD offer a noob security - it's not that they're so much of a damage threat but you can literally wipe their whole team and they just afk the crystal with bubble, godmode, def cds and heal and the whole team will be up again before you take them down. They're just really fucking boring to play against in their current design, DK more than PLD because they're also threating the crystal range with it.

    Also to combat role queue they introduced a "everybody has everything" kit, unfortunately to make people not feel alienated from their job they made some job mixbreeds such as healers but they balanced all shit for the global set. If you now have 2 healers and a job that increases healing it's almost impossible to kill somebody without full arranged focus and that just doesn't fucking work in a random queue.

    So every second game feels like praying to god that your team accidentally focus the correct target and finally when you do the tank just pops all his shit and the respawn is back. It's so unbearable, they should have just made every class damage if they're so lazy to take properly care of comps.
    Yeah, pretty much. The flipside is that you have tons of sustain but no damage so it takes forever to kill anything - in both cases you need people to actually coordinate and focus the targets being called out, but no one seems to do that... Apparently "target the one without any MP left" is a difficult concept to grasp.
    (0)

  8. #18
    Player
    ValKryz's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Chonkette Valeswole
    World
    Famfrit
    Main Class
    Lancer Lv 90
    I think the cookest thing ive done is when the drg and smn have their lbs up and i know its coming down and we are the crystal a mesotes just cancels out the damage, and im like... we just avoided about 40k in dmg with just me... nuts
    (1)

  9. #19
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ValKryz View Post
    I think the cookest thing ive done is when the drg and smn have their lbs up and i know its coming down and we are the crystal a mesotes just cancels out the damage, and im like... we just avoided about 40k in dmg with just me... nuts
    It's funny watching them do AOE LBs into a setup Seraph and the entire team just kind of shrugs when the DRG lands on everyone. "That's nice, are you done now?"
    (0)

  10. #20
    Player
    Nytes's Avatar
    Join Date
    Apr 2022
    Posts
    35
    Character
    Nyte Shayd
    World
    Diabolos
    Main Class
    Sage Lv 90
    Quote Originally Posted by ValKryz View Post
    I think the cookest thing ive done is when the drg and smn have their lbs up and i know its coming down and we are the crystal a mesotes just cancels out the damage, and im like... we just avoided about 40k in dmg with just me... nuts
    Working as intended it seems to me. It's neat to watch it happen, but they can see our LB meters the same as we can see theirs.
    (0)

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