Quote Originally Posted by Gserpent View Post
Kinda. The most effective way of mitigating sheep is to force it out in a scenario where it won't kill you. Force the WHM to use it to peel, etc. Sheep is very deadly when it's like you say - you get sheeped and then heavied/bound in the open so you can't LOS, etc. The best way to avoid that happening is to not put yourself in a position where it *can* happen. If the enemy team has a WHM and they haven't used sheep yet, you have to be careful when it comes to initiating. Sometimes you can just accept that one of your guys is going to get gibbed, though - if they blow everything to kill one person, it's still entirely possible to win the 4v5 anyway. But that's going to be something you're unlikely to see in disorganized solo queue games.
So basically

"You need to force it out of them"

Is your answer?

When an ability has to be forced out early because of the impact that it has on the match, what does that make that ability?

Same reason they cut a second off SAM stun and RDM silence (of which both are Purifiable)

They are extremely high impact for what they do.

An instant one frame CC that locks you out of everything for its duration, is high impact and saying "Force it out early"

Is admitting that because it has such a high impact on the match, you need to get rid of it quickly, why?

Because it's Overpowered.

It really is that simple and balancing it is as simple as adding a single extra frame so you actually can counter it as is intended.