More of an issue with purify immunity and damage snapshotting in kill windows being janky due to how this game seems to handle it, that causes miracle to be frustrating. Not miracle itself necessarily. Those issues just compound to make CC that can’t be reacted to really obnoxious.
I don’t know if this is common knowledge, but damage in PvP appears to snapshot right after the ability is used (rather than when the animation indicates damage is applied), and if you snapshot damage when someone is low enough for it to kill, they die no matter what regardless of what happens on the screen after that. I see it all the time with atonement having a really long animation before the damage tick applies visually. With animation delay + lag, there’s times where I see someone drop (and it gives me kill credit) almost a full second or so after I use atonement, when they’re 10y away from me because I just started walking away knowing the snapshot already killed them, with animation showing they died in guard/with recuperate health/on top of a health kit.
With purify jank on multiple CC being thrown at someone and kill damage snapshotting, miracle not being something you can react to opens up a bigger kill window than people seem to realize, since it’s very common for multiple players in higher ranks to throw CC at someone coming out of a sheep to try to chain and kill. There are odd times where you get sheeped from well above half health and die with no way to react due to a combination of purify jank and damage snapshotting favouring attackers. You shrug and move on because it happens once in a while, maybe think about whether it made sense to position more defensively to mitigate that risk a bit, but it’s certainly not good gameplay.
I don’t know if this calls for a nerf to sheep so much as more emphasis on fixing purify so it doesn’t turn a minor problem into a major one.

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