
Originally Posted by
Gserpent
It's already fair. Just because you're bad and don't know how to read the room and determine whether or not it's safe to go into the open or not doesn't make it unfair or broken or overpowered. It just means you're bad and you have some learning to do. There's no shame in being bad. Everyone was bad once. But the good players learn from their mistakes, and when they encounter something they find problematic, they work a way around it. The solution to sheep is "don't put yourself in a situation where sheep will get you killed." It's a 25 sec cooldown. Force the WHM to burn it, and then you're completely free to do whatever you feel like for the next 23 seconds. Keeping track of enemy ability uses and timers is a core, fundamental skill to being good at any kind of RPG-style PvP (which would also include things like MOBAs.) Realistically, it's a core set of skills for a *lot* of competitive games - in arcade shooters you need to keep the respawn timers for medpacks and ammo drops in mind, in RTSes you need to have timings memorized (including common forks and alterations of those timings) so you can predict what your opponent will be building into, etc.
Being in the top 100 doesn't automatically make you skilled. As I've said in other threads, the primary factor in a high win rate is the time of day that you play, more than anything else. Prime time tends to mean a larger pool of players with a smoother skill gradient, while off-hours have a smaller pool that's often heavily segregated by skill level. You are more likely to have balanced teams during prime time than off hours, so therefore you are far more likely to be to gain and maintain a positive score income if you play during those times and *ONLY* during those times. When you see someone with ~200 wins with 5000+ score, that's how they do it. They aren't some magical god gamers, they just only play at specific times of day and days of the week when they know their chances of getting a competent team are highest.
And even if they were god gamers, even pro players can have shit takes. Lord knows you'll see tons of that in interviews, even from the champions. WHM isn't overpowered, neither is polymorph. It does no damage, it has a long cooldown, and a short duration. Literally the only thing that makes it any good is the fact that you can't cleanse it and it's not affected by Resilience. I would quite literally rather have AST's kit, including their 16k damage 3 second Bind on a 15 sec cooldown, than WHM's polymorph. You are *vastly* overstating the impact of that ability, much less the class as a whole.