Quote Originally Posted by Gserpent View Post
I'm at like 60% win rate with over 300 wins. There's a lot of WHM players. I'd say my "strategy" of "don't play like an idiot if you know poly hasn't been cast" works pretty well.

Maybe you should give it a try.
Or maybe, just maybe, making the ability two frames instead of one frame would actually make it fair?

The ability is overpowered, everyone knows it, several of the top 100 of which you are not are on record as saying it.

But you don't think it being one frame when every single hard CC with the exception of it is has a balancing factor to it such as travel time (NIN stun, BRD Silence, WAR Holmgang) an animation lock (WAR stun, DNC charm, RPR horror) extremely short range (SAM stun) or a delayed effect (BLM Deep Sleep and Deep Freeze) or two frames (RDM Silence, DRK pull, MCH knockback, SMN heavy) is a little bit imbalanced?

I think I will take my own experience and their word for it over someone that clearly is arguing on false pretences because they want to keep abusing it.

It's why you have not listed any "so called" Strategy that actually gets around a WHM that knows what they're doing with it

Why?

Because like everyone else, you don't actually have one, apart from hoping you got matched with half decent team mates that will collapse and peel for you

Which isn't even remotely showing how the ability is balanced, it's showing that it's not balanced.

There's a damn good reason WHM is the most played healer job and in just about every single match and it has absolutely nothing to do with it being "balanced" and you damn well know it. So cut the crap, just admit you don't want it balanced instead of providing absolutely no reasoned evidence or argument as to how it is.