Results 1 to 10 of 43

Hybrid View

  1. #1
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Gserpent View Post
    I'm at like 60% win rate with over 300 wins. There's a lot of WHM players. I'd say my "strategy" of "don't play like an idiot if you know poly hasn't been cast" works pretty well.

    Maybe you should give it a try.
    Or maybe, just maybe, making the ability two frames instead of one frame would actually make it fair?

    The ability is overpowered, everyone knows it, several of the top 100 of which you are not are on record as saying it.

    But you don't think it being one frame when every single hard CC with the exception of it is has a balancing factor to it such as travel time (NIN stun, BRD Silence, WAR Holmgang) an animation lock (WAR stun, DNC charm, RPR horror) extremely short range (SAM stun) or a delayed effect (BLM Deep Sleep and Deep Freeze) or two frames (RDM Silence, DRK pull, MCH knockback, SMN heavy) is a little bit imbalanced?

    I think I will take my own experience and their word for it over someone that clearly is arguing on false pretences because they want to keep abusing it.

    It's why you have not listed any "so called" Strategy that actually gets around a WHM that knows what they're doing with it

    Why?

    Because like everyone else, you don't actually have one, apart from hoping you got matched with half decent team mates that will collapse and peel for you

    Which isn't even remotely showing how the ability is balanced, it's showing that it's not balanced.

    There's a damn good reason WHM is the most played healer job and in just about every single match and it has absolutely nothing to do with it being "balanced" and you damn well know it. So cut the crap, just admit you don't want it balanced instead of providing absolutely no reasoned evidence or argument as to how it is.
    (2)

  2. #2
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    454
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by JanVanding View Post
    There's a damn good reason WHM is the most played healer job and in just about every single match
    WHM has been one of the go to starter healers so it has been the most popular/common healer since the beginning. Also since the latest PvP changes I have been seeing less and less WHM and AST has become the go to best healer for ranked CC WHM doesn't do much outside imp and LB and players have started to spread around so WHM LB loses a lot of impact
    (2)

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by JanVanding View Post
    Or maybe, just maybe, making the ability two frames instead of one frame would actually make it fair?

    The ability is overpowered, everyone knows it, several of the top 100 of which you are not are on record as saying it.

    It's already fair. Just because you're bad and don't know how to read the room and determine whether or not it's safe to go into the open or not doesn't make it unfair or broken or overpowered. It just means you're bad and you have some learning to do. There's no shame in being bad. Everyone was bad once. But the good players learn from their mistakes, and when they encounter something they find problematic, they work a way around it. The solution to sheep is "don't put yourself in a situation where sheep will get you killed." It's a 25 sec cooldown. Force the WHM to burn it, and then you're completely free to do whatever you feel like for the next 23 seconds. Keeping track of enemy ability uses and timers is a core, fundamental skill to being good at any kind of RPG-style PvP (which would also include things like MOBAs.) Realistically, it's a core set of skills for a *lot* of competitive games - in arcade shooters you need to keep the respawn timers for medpacks and ammo drops in mind, in RTSes you need to have timings memorized (including common forks and alterations of those timings) so you can predict what your opponent will be building into, etc.

    Being in the top 100 doesn't automatically make you skilled. As I've said in other threads, the primary factor in a high win rate is the time of day that you play, more than anything else. Prime time tends to mean a larger pool of players with a smoother skill gradient, while off-hours have a smaller pool that's often heavily segregated by skill level. You are more likely to have balanced teams during prime time than off hours, so therefore you are far more likely to be to gain and maintain a positive score income if you play during those times and *ONLY* during those times. When you see someone with ~200 wins with 5000+ score, that's how they do it. They aren't some magical god gamers, they just only play at specific times of day and days of the week when they know their chances of getting a competent team are highest.

    And even if they were god gamers, even pro players can have shit takes. Lord knows you'll see tons of that in interviews, even from the champions. WHM isn't overpowered, neither is polymorph. It does no damage, it has a long cooldown, and a short duration. Literally the only thing that makes it any good is the fact that you can't cleanse it and it's not affected by Resilience. I would quite literally rather have AST's kit, including their 16k damage 3 second Bind on a 15 sec cooldown, than WHM's polymorph. You are *vastly* overstating the impact of that ability, much less the class as a whole.
    (1)

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by JanVanding View Post
    There's a damn good reason WHM is the most played healer job and in just about every single match and it has absolutely nothing to do with it being "balanced" and you damn well know it. So cut the crap, just admit you don't want it balanced instead of providing absolutely no reasoned evidence or argument as to how it is.
    WHM is the most played healer job because it is the *EASIEST* healer job (just as in PvE), because it is far and away the most iconic FF healer job, and because its kit works extremely well against low skill players. It's *fantastic* for dumpstering low skill players that clump up, don't ever look at the enemy party list (much less know how to read useful information from it), etc.

    But high skill players overwhelmingly pick AST, with SGE and SCH tied for a distant second place (basically the only reason to play SCH or SGE is so that you can potentially get an AST on the team too.) Hell, when I'm actually interested in pushing rank and trying to rack up wins, I switch from SCH to AST too. If there's any healer that's OP right now, it's fucking AST. 12k 20yd AOE Macrocosmos on 30 sec cd and 16k AOE double Gravity with Heavy and Bind on 15 sec cd, but tell me again how broken Miracle of Nature is.
    (0)