No, they often enough asked you to link your achieve when applying for groups or new content. Oh, and half the groups you did get into didnt need to ask for your meter logs, they had a meter themselves and could see your dps and kick accordingly. If you seemed halfway useful, theyd keep you until you were holding them back from clearing content.
Also, for the OP, stating that "there are no valid arguments" doesnt mean its a true statements. There are plenty of realistic and valid arguments why in game Parsers are a bad thing. You may not like those reasons or even agree, but the arguments are generally well formulated.
But lets humor the idea of an in-game parser, what can we expect?
- How good your damage numbers are is now softly endorsed by the Devs as a metric to judge another player by.
- An increase of players being greedy dps. There are already a lot of players who use a parser and behave stupidly in groups to get big numbers, then rage out when they get a junk parse because someone didnt DP them or use their buffs right.
- Failure Verification: I.E it is now reasonable to demand someone link their personal meter when a group hits enrage to check to see whos weakest link. Afterall, you cant call it harassment to see their numbers if SE makes that information available. Much like it is not harassment to kick someone from group if their gear is suboptimal for a fight. If there are no meteres (and assuming no parser), it becomes a lot harder to pinpoint whos coming up short with DPS. Blame is spread a bit more evenly. Furthermore, with no meters present, the Devs can justify banning people who kicked someone by their DPS numbers means youre using a tool to see that and that is against ToS. That argument becomes a lot harder to make when you provide a tool which shows that. Oh and for iLvL issue, I and many players almost always avoid people who set an iLvL with a lot of these fights because its usually someone looking to get carried by getting overgeared people in the group who usually have cleared the content. Also iLvL isnt an accurate metric of a players abilty or true gear potential. You can get 590 i lvl just by farming tomes, and you may end up doing less output than a player in 588 gear if theyre using crafted but optimized equipment.
- a DPS meter in of itself is actually somewhat useless. See how much DPS you do is contextual to a lot of factors: Fight, Group Composition, length of Fight, How well you know your rotation, how well others know their rotation, buff window allignment, etc. Just showing a DPS number can lead to a lot of misunderstandings of ones performance. Pair that with Verification issues that may (and probably will) crop up, you can have people getting mad at a player because they think theyre doing poorly when in reality there's a lot of other factors going on.
- The unforeseen trends: Online communities with anything that has a difficulty curve that limits who can do said content will always have some level of elitism, toxicity, and bragging, either from those with huge egos, or those envious of other players' successes. How they display this can vary from game to game. Adding in a DPS meter, even a personal one, is going to feed this issue in some capacity, that is almost a guarantee, because adding any tool or feature which allows people to measure their ability is going to contribute to competition, bragging, elitism, envy, and toxicity.
YoshiP is already meeting us halfway with this issue, and people still witch about it. The simple fact is addons and parsers are against ToS, but the Devs and GMs do not have any clue if youre using one unless you make it known. If youre concerned with your own performance, you could (*not saying you should*) easily run one yourself and keep that information personal. You dont need to upload it to websites or anything. They have generally turned a blind eye to it unless you harass other people using the tool OR youre just being so blatent in flaunting ToS like streaming to thousands of people that you are indeed using these addons in game.



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