
Originally Posted by
Skiros
I'm playing tank this tier and I genuinely feel like my mitigation is completely useless EVEN in Ultimate (DSR), outside of tankbusters. Bosses barely auto, my mit on party members don't mean jackshit because healing can be solved completely with healer oGCDs, etc. My mind is focused on optimizing damage even in Ultimate, on what in literally every other game would be considered a support with utility (tanking, aggro etc.)
(This is also why I'm having way more fun in Lost Ark compared to literally everything in FF14 below Ultimate because there are a LOT of things that all simultaneously matter: dodging, teamwork, DPS, using battle items, etc.)
IF they were to implement a damage meter, I want metrics other than DPS to be shown as well, like Lost Ark's MVP screen. Damage mitigated should be a thing on such a meter, along with eHP healed (i.e. HPS adjusted for mitigation and overhealing), mechanics successfully executed (track across a lockout), etc.