Quote Originally Posted by Jojoya View Post
3- Fix the supply problem so the lottery becomes irrelevant.
Which other system? I already suggested the perfect system due to small maps.. make each city state with its regions one extreme sized map, and each current map would be extreme sized as well.... each map can feature player buildings where ever, with exceptions of on top of stuff needed for quests, treasure maps.. highly contested imperial whatever else area... give people the posibility to build a City that does not just need to contain a need of an FC to run, with x amount of houses needed to make a small hamlet.... and more to upgrade it into town and the likes to give permission to place an aetheryte and have a mayor system as well.

2. Remove the market board for anything but search features, to be able to buy from peoples retainers you have to go where they have placed them in player owned house in general, the use of the garden or outside, that would give a reason for people to travel around to locations and give cities more life.

3. put tax on houses so the city can run as requireing some maintainence, You have to pay for maintaince for your house as well, and maybe be permitted to have 2-3, if it runs out of gil, you will get a warning that would last a week to fill in again, or it will be demolished and put back into your inventory automaticly

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Before yelling instanced... each house is instanced as soon as you get inside the door of one, if open to the public, it wil generate the instance of which and how the player decorated it, gardens will be limited on the outside of the plot though, this above system worked very well in another MMO from a long time ago, it gave both the neighbor feeling... community feeling... and that you actually had to go to places to buy stuff and a mean to get around in the world without having to drive/fly to every place long away, however aetherytes outside the big NPC cities, has to be filled in by players.