Yeah, I don't honestly expect it to work in the current landscape of the game...quite frankly I'm really sick of buff alignments being a major deterrent/ limiting factor in how they design jobs. I understand they can't just outright sledgehammer delete them, but there's gotta be something better out there. If the simplification design philosophy keeps going the way it is, I'll probably end up jaded enough to advocate for full scorched earth.

But that's speculative at best, when really the fine print of it should be what we're looking at. That is, unless you're super against anything about the core rotation changing I see a lot of people really into some of these suggestions at face value, but know they can't fully go into supporting them because xyz reasons. Balance, synergy, redundancy, etc.

What this tells me is there is a demand for 'something to work towards' instead of hitting buttons in a certain way when they come off cooldown. You guys ever play monster hunter? Particularly the more recent titles? My mind turns to the weapon systems in those games.