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  1. #161
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,424
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Payotz View Post
    DRK gameplay is literally just WAR core. You 1 -2 -3. Fell Cleave. Pop worse IR, Fell Cleave a bunch of times.
    Granted, you press upheaval more than once every gcd, but so what?
    This is one particular job design that is simplified mostly for the casual audience, as well as the constant complaints of Dark Arts Spam with the direction they went in Stormblood with DRK. DRK didn't get anything new this expansion in terms of damage other than Shadowbringer, which is just a line AoE - which has still pushed it in the "Dark Warrior" direction still.

    Quote Originally Posted by Payotz View Post
    They haven't replaced the Darkside resource management. Haven't replaced the whole Dark Arts being an option for skill expression. (being used for cooldowns, or flatout just changing how skills works like old CnS).\
    Hell, even the old TBN into Blood Gauge interaction is a lot more interesting interaction than this whole "uwu TBN for free Edge" thing they have going on.
    The only thing they have now is just damage, and that's it. If adding more damage is a "job design fix", then might as well turn everyone into a healer with a 900 potency nuke every 20 seconds. That should fix it, right?
    I'll be fair, Dark Arts could have been worked into something better than "Dark Arts Spam" in Stormblood where you just add 120 potency to even your oGCDs(which the community questioned "Why?" greatly). Their direction for Shadowbringers was different and gave DRK a new look, though it being simplified isn't necessarily a bad thing when it had issues back in Stormblood. However, the fact they didn't build up on anything and merely added a few bells to it showed that they are still the same - Blue DPS. There's even a massive DRK Megathread about job changes they could introduce for brevity as well as discussion about DRK's current state. They at the least implemented what we asked for with Blood Weapon being Stacks and Living Dead no longer being garbage - yet they took 7 years as Deceptus said last page to fix a problem with the job that has been inherent since Heavensward. This is beginning to sound more like a selective feedback issue until the job basically can't function as well as it should in dungeons...
    (1)

  2. #162
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rolder50 View Post
    I would money bet that the majority of viera players would be okay with hats that look a little goofy (either because ears clip through, or because the ears are hidden) if it meant having more hat options. There's also the fact that hat hiding is already a UI option.
    I just noticed that the DRK weapon clips through my head. Matoya's Hat also has clipping issues, but I like it anyway. So far I haven't created any forum threads berating the devs for being incompetent/lazy/malicious/etc. but I imagine other players might.

    Regarding hiding ears, well... look at the threads/posts on hrothgar hairstyles to see what kind of reaction you might expect.

    (My personal inspired idea that would probably enrage the largest number of players – but might address the resource constraints and reduce future expectations – is to release a couple of new viera and hrothgar-exclusive headgear items each patch ... on mog station only.)
    (0)
    Last edited by Avenger; 05-21-2022 at 07:38 AM.

  3. #163
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,424
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Avenger View Post
    My personal inspired idea that would probably enrage the largest number of players but might address the resource constraints and reduce future expectations is to release a half dozen viera and hrothgar-exclusive headgear items on mog station only.
    That's definitely one way to have people frothing at the mouth. Probably the worst way as monetization practices have a high tendency to make a player base angry.

    A better way is to simply allow the clipping; and if need be, take the resources to create Hrothgar/Viera headgear based on all current sets in the game for like a small patch, not a big patch like 6.2 will be.
    (0)

  4. #164
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Avenger View Post
    I just notice that the DRK weapon clips through my head. Matoya's hat also has clipping issues, but I like it anyway. I'm also not one to create forum threads about how incompetent/lazy/malicious the developers are.

    Regarding hiding ears, well... look at the threads/posts on hrothgar hairstyles to see what kind of reaction you might expect.

    My personal inspired idea that would probably enrage the largest number of players but might address the resource constraints and reduce future expectations is to release a half dozen viera and hrothgar-exclusive headgear items on mog station only.
    I'd argue that there is a world of difference between a hairstyle hiding your ears when it has no right to, and a hat doing the same.
    (0)

  5. #165
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I be honest with living dead and blood weapon changes who took 7 years to changes. Do not forget yoshi p reaction about '' we never heard feedback from that '' from fanfest last year. It make me wonder if we do have feedback giving to japan. Or maybe square enix as company suffer lack communication with stuff in general or dev are picky with stuffs. Anyhow, the game current state is fine, but UI and QOL need some serious work.
    (2)

  6. #166
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zarkovitch View Post
    I be honest with living dead and blood weapon changes who took 7 years to changes. Do not forget yoshi p reaction about '' we never heard feedback from that '' from fanfest last year. It make me wonder if we do have feedback giving to japan. Or maybe square enix as company suffer lack communication with stuff in general or dev are picky with stuffs. Anyhow, the game current state is fine, but UI and QOL need some serious work.
    Luckily the devs have mentioned that they're going to work on UI enhancements in the future, but the timeline for that isn't known as of now. I'm hoping we'll see UI and QoL updates by 7.0.
    (1)

  7. #167
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,424
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by kpxmanifesto View Post
    Luckily the devs have mentioned that they're going to work on UI enhancements in the future, but the timeline for that isn't known as of now. I'm hoping we'll see UI and QoL updates by 7.0.
    They only did this in response to the backlash from one of their streamers being banned for the 3rd Party Add-ons. They recognize we're taking action that's against ToS because of it when it's late as crap to the game. They had a request about this crap SIX MONTHS AGO in the User Interface Subforum.

    I would rather that the Development Team does not rely on reactionary changes such as this, as it bodes for bad PR in the future if they continue to do so.
    (4)

  8. #168
    Player kpxmanifesto's Avatar
    Join Date
    Sep 2014
    Posts
    1,037
    Character
    Last Starfighter
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    They only did this in response to the backlash from one of their streamers being banned for the 3rd Party Add-ons. They recognize we're taking action that's against ToS because of it when it's late as crap to the game. They had a request about this crap SIX MONTHS AGO in the User Interface Subforum.

    I would rather that the Development Team does not rely on reactionary changes such as this, as it bodes for bad PR in the future if they continue to do so.
    Damn, I had no idea about the request in the UI subforum. Well that definitely reinforces the point that the devs don't listen to community feedback unless it blows up into some huge issue.
    (3)

  9. #169
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,774
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Payotz View Post
    DRK gameplay is literally just WAR core. You 1 -2 -3. Fell Cleave. Pop worse IR, Fell Cleave a bunch of times.
    Granted, you press upheaval more than once every gcd, but so what?
    Unlike WAR, DRK is more about the off-globals. WAR does not have Abyssal Drain/Carve and Spit, Salted Earth, Salt and Darkness, Shadowbringer, Living Shadow and a more frequent version of upheavel (Edge of Shadow).

    They haven't replaced the Darkside resource management.
    They have replaced Darkside resource management. Granted, it's easy, but it does still exist. You reserve 3,000 MP all of the time in case you need TBN. You reserve 50 blood gauge when Living Shadow is nearly ready. This management is easy but it is still management and takes a little getting used to at first.

    Speaking of which, WAR only has to manage one gauge while DRK gets to manage two. WAR does have to keep Surging Tempest up though which is possible to get wrong on single targets.

    In looking at all of these differences I am just finding more differences. They are different jobs.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #170
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Unlike WAR, DRK is more about the off-globals. WAR does not have Abyssal Drain/Carve and Spit, Salted Earth, Salt and Darkness, Shadowbringer, Living Shadow and a more frequent version of upheavel (Edge of Shadow).

    They have replaced Darkside resource management. Granted, it's easy, but it does still exist. You reserve 3,000 MP all of the time in case you need TBN. You reserve 50 blood gauge when Living Shadow is nearly ready. This management is easy but it is still management and takes a little getting used to at first.

    Speaking of which, WAR only has to manage one gauge while DRK gets to manage two. WAR does have to keep Surging Tempest up though which is possible to get wrong on single targets.

    In looking at all of these differences I am just finding more differences. They are different jobs.
    Darkside management doesn't exist, you use 5-6 edge of shadow every minute during the burst and each one generate 30s of Darkside time wich is ridiculous the amount of Darkside surplus we generate making the whole mechanic irrelevant.
    False you don't save 3000 MP all the time, you burn your MP on burst windows and if you need to mitigate during that time you substitute one edge and use dark arts later on, and now with obligation and if the TB is magical something that has been pretty common this tier you could manage your other skills to don't use much TBN, after burst you spend 45s recharging MP slowly so you stay over 3k MP most of the time anyways until next burst.

    WAR has to manage surging tempest and infuriate charges, both are easy but both require to keep an eye on them frequently to don't lose uptime/waste CD reduction, aka 2 resources just like DRK and require more effort despite being pretty easy too.
    DRK MP management is as I say almost non existent but still have to keep an eye, saving Blood for living shadow only happens 1 time every 2 min and if you mess up Blood weapon that casually happen that time will grant you 50 blood for you so zero management.

    Yes calling DRK a WAR clone is a bit of exageration, is basically a WAR rip off in general but the GCD structure is WAR GCD structure without a second combo and infuriate mechanic and both jobs use inner Delirium and use all they oGCD aviable during burst every min, DRK have more but that doesn't change is the same 1 min loop structure, no other jobs have this similitude outside of SGE and SCH if I'm not wrong.
    (0)

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