Quote Originally Posted by Shurrikhan View Post
Icy-veins created some largely singular, one-size-fits-all guides per HotS character (which, by the way, they're pretty open about) --which is really just to say, they didn't go though the trouble of making multiple separate guides per character-- and thus all measurement is bad?

I think you've skipped a step or three in that reasoning there.



Yes, people can be overly fixated on minute advantages. You know they do when they don't information, though? They fixate on presumed advantages, believing them to be still more sizable and relevant than they are to an even greater gap from what is reasonable.

Remember Stormblood before fflogs switched from raw DPS to rDPS as their primary metric (you'd have to go to xivhero and link the particular fflog for it to calculate the rDPS)?

People would swear up and down that NIN/DRG/MCH/BRD and SMN/DRG/MCH/BRD were by far and away the best comps because of their "synergy" and that anyone trying to play Monk, Samurai, Black Mage, or Red Mage, even in their optimal teams, were "kinda griefing, bruh." Turned out the jobs' rDPS, though, was actually incredibly balanced by late Stormblood; the presumed "advantages" that pushing people towards particular metas, feel between inexistent and irrelevant. And that would have been common knowledge if people actually looked into the numbers instead of assuming that the more "selfish" jobs couldn't possibly make up for rDPS debt with their raw numbers.

Not only looking, but understanding. You're making the assumption that numbers like this will be properly understood and utilized by people. In my experience that hasn't been the case. Even the people who ENJOY parsing which SHOULD have a high amount of people that understand what they're looking at (relative to the full community) don't have any understanding of what numbers are and what they mean and the actual differences between them (and the complexities of different systems).

They don't understand the swing that can be caused by crit chance which differs by job since some jobs have autocrits now. They probably don't understand the 5% stat bonus in parties and how that effects things.

You're ultimately just "arming" people who don't understand what statistics/numbers mean with information that they can use incorrectly. For an example of that, look at the last 2 years.


rDPS has been a great addition to show just how balanced things are for sure, but that doesn't mean that people will understand it.

Personally, I would love for it to be added because I LOVE trying to improve my gameplay and I'm a console pleb so I have no way of truly measuring what I'm doing. But, I completely understand why it will never be added and I agree with the reasoning. Too many people would abuse it.