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  1. #1
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fukuro View Post
    I‘ve recently been playing Crystaline Conflict a lot, and it‘s kind of funny to see that the healers with about 6 skills compared to the about 16-20 they normally have feel way more distinct and fun to play and actually seem to have their own identity.
    It is amazing, isn't it? Part of it is because the bar was so low in the first place, but the other half of it is that they actually designed the jobs' kits with the game in mind. Although things can still use some tweaks, the general spirit of the PVP kits are pretty damn great.
    I sincerely hope they expand on them for use in any upcoming side modes they bring forth in the game, like the Criterion Dungeons or, if they happen to bring in a new Eureka/Bozja.
    (6)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MintnHoney View Post
    It is amazing, isn't it? Part of it is because the bar was so low in the first place, but the other half of it is that they actually designed the jobs' kits with the game in mind. Although things can still use some tweaks, the general spirit of the PVP kits are pretty damn great.
    I sincerely hope they expand on them for use in any upcoming side modes they bring forth in the game, like the Criterion Dungeons or, if they happen to bring in a new Eureka/Bozja.
    I'd like this. Limit my kit in a PvE instance akin to PvP's for more fun? Yes.

    However, I still want actual PvE content to get a similar treatment. I said in Shb caster was what I thought all roles should be:

    BLM, RDM and SMN felt widely different from one another and in the role there was something for everyone.

    I don't understand why that isn't shown through out the rest of the game. All 3 were 100% viable with their different playstyles and while SMN's didn't persist in EW (and I have my personal opinions on that that I'll keep to myself) RDM and BLM not only survived but seem (as my BLM is lv50 on an alt somewhere) to have built upon their playstyles in ways the mains like.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE