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  1. #61
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cesarion View Post
    Its not supposed to be taken seriously, so lets lock 100 win achievment mounts and glams behind it or else they will forget we are japanese devs
    PvP is full of long term goals because it is quite fast and spammable content
    (1)

  2. #62
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by LowIQ View Post
    Pretty sure you could do the same thing before the revamp too. And you didn't have to battle against constant cc and random deaths because someone two screens away decided to click you.
    We probably had even more possibilities back then since we actually had different roles instead of everyone being an LB bot dps.
    The possibilities were way more limited back then, and the top performers also picked the meta jobs (except the meta jobs feel much more different between each other now). I miss the subtleties of picking role-specific actions but the rest definitely feels bland in comparison to what we have now. There is a lot of imbalance, but tanks feel very different depending on the map, and the same for healers. That being said I also kind of miss being an unkillable whm tank with some pillars to play around.

    Also constant CCs yes, please nerf. That would make the dmg spikes much more bearable.
    (0)

  3. #63
    Player
    Cpt_Jack_Irons's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    40
    Character
    Amelia Barret
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LowIQ View Post
    It's exactly how it's supposed to be.
    It's a casual mode with a lot of randomness by design. It's a three-way battle with random teams, it's obviously not meant to be taken in an ultraserious tryhard way.
    Just have fun hitting people and not feeding too much. You will get your wins / achievements / mounts eventually.

    At least that's how it was before they revamped the pvp...
    Making Frontline a simpler 12v12 or 16v16 gamemode would still keep it Casual but would make Frontline much more fun as you dont have to deal with the awful queue times of current frontline and also reduce the fustrating ganking and LB spamming that plagues current Frontline
    (3)

  4. #64
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cpt_Jack_Irons View Post
    Making Frontline a simpler 12v12 or 16v16 gamemode would still keep it Casual but would make Frontline much more fun as you dont have to deal with the awful queue times of current frontline and also reduce the fustrating ganking and LB spamming that plagues current Frontline
    what awful queue times? I've never waited more than around 5 minutes. Also, while I like the large number of players, if the numbers were reduced I expect that the map size would also likely be reduced - in which case if your main complaint is being ganked or LBed then nothing would really change.
    (2)

  5. #65
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    what awful queue times? I've never waited more than around 5 minutes. Also, while I like the large number of players, if the numbers were reduced I expect that the map size would also likely be reduced - in which case if your main complaint is being ganked or LBed then nothing would really change.
    They don't have to reduce the map size. I know when it used to allow 8v8v8 at odd hours, the nodes on the map would actually be removed from certain spots (such as shatter had a lot less of them and seize also wouldn't spawn as many at once) so they could easily flip the switch again. Just kinda feels bad right now playing BahamutLines :P
    (0)

  6. #66
    Player
    Cpt_Jack_Irons's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    40
    Character
    Amelia Barret
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    what awful queue times? I've never waited more than around 5 minutes. Also, while I like the large number of players, if the numbers were reduced I expect that the map size would also likely be reduced - in which case if your main complaint is being ganked or LBed then nothing would really change.
    if not playing at peak hours ive had some times where queuing took multiple minutes and smaller lobbies would make queue times much more faster, also the ganking comment was more in regards to the 1v1v1 team set up and id much prefer a 1v1 team set up
    (1)

  7. #67
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    871
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cpt_Jack_Irons View Post
    if not playing at peak hours ive had some times where queuing took multiple minutes and smaller lobbies would make queue times much more faster, also the ganking comment was more in regards to the 1v1v1 team set up and id much prefer a 1v1 team set up
    A 1v1 team would kill this specific format. Frontlines maps are too rng in essence to have that.
    Smaller teams would feel bad too, some maps are just too big, and the likelihood of being matched with complete noobs or at the opposite very good players would skew the game mode too much. With bigger numbers everything is smoothed out, and even then you still have some terribly one sided matches.

    They need to come up with an in between, and/or rework Rival Wings, which I think they're doing.
    (1)

  8. #68
    Player
    Cpt_Jack_Irons's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    40
    Character
    Amelia Barret
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Teno View Post
    A 1v1 team would kill this specific format. Frontlines maps are too rng in essence to have that.
    Smaller teams would feel bad too, some maps are just too big, and the likelihood of being matched with complete noobs or at the opposite very good players would skew the game mode too much. With bigger numbers everything is smoothed out, and even then you still have some terribly one sided matches.

    They need to come up with an in between, and/or rework Rival Wings, which I think they're doing.
    id much prefer a 1v1 between two big teams than the custerf*ck that is current frontline unless that's what rival wings basically is as i have not tried rival wings and the gamemode is currently unavailable to play so i could not test it even if i wanted to
    (0)

  9. #69
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Not many people have the tolerance of getting dominated the entire match. A 1v1 format may be more fun, but you're inevitably just going to end up seeing more throws, afks, and giving up in general.
    (1)

  10. #70
    Player
    D6Damager's Avatar
    Join Date
    Jul 2018
    Posts
    73
    Character
    Draygomir Wrothlasch
    World
    Leviathan
    Main Class
    White Mage Lv 61
    It often feels like the team with more SMN, MCH and WHM has the advantage sometimes. I still try as Scholar, but have yet to get decent dmg or healing numbers. If I get into range to use my abilities other than Seraph then I'm cc'd and carpet bombed almost instantly.
    (2)

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