Results -9 to 0 of 44

Threaded View

  1. #30
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100

    Some ideas and Infos

    Heyho together,

    I finally found the time to take a close look at Taurus idea. And try to give feedback from my point of view. In addition, we solve the element of chaos here with the help of the lore book.

    First of all, the Elemental Chaos: You have to be careful when naming the elements, since EVERY card represents a specific element.


    (Square Enix Books. „Section :THE DECK OF THE SEXITY (page 244). Encyclopaedia Eorzea ~The World of Final Fantasy XIV“. August 23, 2022)

    So we have to be a little more careful here than the BLM are. What would help here is to take cards of the type Diunal and Nocturnal. All defensive cards become Nocturnal cards and all damage buffs become Diunal cards.

    [The positiv aspect for the devs. is that they can use the tooltip ;-) ]

    Lodestars and must be called something else!

    My Idea is from the same Picture : Divine Duplicity. This has to be justified, since healing and damage amplification are taken into account here. See Power of the Twelve in the source.

    The elementary rearrangement of the maps for lore reasons!

    The existence of these melee and ranged cards is related to the interpretation of the cards. In your case it is an aggressive (dps push cards) and a defensive interpretation.



    Here is an example from the addon Stormblood. Please do not pay attention to the effects of the cards!!!

    How does it affect card effects?

    Diurnal Card draw:

    The Balance
    The Arrow
    The Spear

    For the Cards I have some Ideas could be okay:

    The Balance:



    This is because this card is intended to represent pure damage. The fact that it is a fixed potency value should make it easier for the balance team to handle. Like your determination idea, but I'll get to that later....

    The Arrow



    In my opinion, this card is the strongest in the deck, whether it's a balance or an arrow. Because this not only improves damage, it can also increase healing for a healer!

    The Spear



    The idea is copied from Devilment. But I think a little sister of Devilment in the form of 5-10% should be in there.


    I think that makes the deps push cards unique, but still interesting

    _________________________________________________________________________________________________

    Nocturnal Card draw

    The Bole
    The Spire
    The Ewer

    The Bole



    The idea of the bole not being as strong as a strong tank CD like Sentinel but flattening out should be factored into this card instead of the 10%

    The Spire



    I wouldn't do a HP+ plus alone because it feels like too little. So a healing up could be good aswell.

    The Ewer



    I wouldn't do a HoT alone because it feels like too little. But the twist that the HoTs become stronger (300 HP) could be cool and goes in the same way like Essential Dignity.

    Importent all Cards give the Noc or Diu effects and yourself Divine Duplicity.

    Minor Arcana

    Minor Arcana is learned at 70. This becomes a instand GCD spell with a 600 MP cost that draws both the Lord and Lady of Crowns and generates 1 Divine Duplicity. It has a 60 second cooldown.

    Crown Play is removed. Instead, the lord and lady replace specific actions on the hotbar.

    The Lord of Crowns replaces Combust on the hotbar and acts as a GCD AoE attack. When played, it deals 400 potency for the first enemy that decreases by 60% for remaining enemies. It also applies your Combust DoT to all enemies. The DoT has 100% potency on the first enemy and 60% less potency on remaining enemies. It generates 1 Divine Duplicity. It costs 600 MP.
    The Lady of Crowns replaces Helios on the hotbar and acts as an AoE heal. When played, it heals for 400 potency for yourself and all nearby party members while also Increases HP recovery via healing actions by 10%. It generates 1 Divine Duplicity. It costs 600 MP.

    Lady and Lord of Crowns musst be the strongest cards in game and the Lady buff could be to good but its only an idea.^^

    The other skills


    Celestial River



    Should learn at lvl 60 and be an OGCD. If these symbols are too difficult to work around, you can remove them. Importantly, the AST can have an AoE card for certain moments. No matter which deck (i.e. Diunal or Nocturnal). At least its a strong CD and I like the animation.


    (here the animation)

    Celestial Opposition

    Should be stay as it is but give the timestop effect and learned at lvl 52.

    Celestial Intersection

    Need to be stay aswell because the compaire to Divine Benison. Short weaving healing tool. Taurus idee could to power up the P-DPS to much.


    And what happend with Astrodyne


    With lvl 50 lightspeed become Astrodyne per trait but no need seals anymore:



    As you can see, the talent lightspeed has been added to Astrodyne. Instead of the current manareg you can also add a mana reduction, like in Stormblood times.
    (2)
    Last edited by Heilstos; 05-20-2022 at 10:29 AM.