Quote Originally Posted by Seraphor View Post
By remaining a third party add on, it can be available, optional, but not officially endorsed, it's the best of both world.
Unless you're breaking the rules by using damage meters to harass or pressure others, there's no way they can tell you're using it.
Unofficial endorsement is still bad because of streaming. A streamer should be discouraged from using these tools, because they otherwise are a cause of usage, and the toxicity that goes with it. By showing that a streamer can do it without (even if in secret a teammember uses it), it still gives a better example. For streaming it even should go that far that if a teammember uses such tool while the streamer is aware of it (and currently streaming), that the streamer risks a ban. Streamers are supposed to be an example. Allowing them to cheat is counter productive (yes, there are exceptions here, but usualy those are just single player games in which the streamer is only playing to entertain and not realy be competetive).

Dont give players the impression that such tool is fine! Even if you believe it doesnt harm.

Note that using damage meters doesnt directly mean any harassing, but secretly it still is. If someone wants to join, but his DPS gets measured (in secret), then that still will be the deciding factor on them. Even if the player does well on other aspects, the DPS will be used. Sure, it might be hard to detect, but once it can be detected, it instantly allows a ban (and thats a good thing!). But the thing is, if they get rejected and are very skilled, they will still know why. Which still acts as harrassment towards such player (being rejected for a false reason).

And the issue isnt in the top tier teams. They recruit in a much more critical way (just DPS meters isnt enough, they most likely even want to see a stream from your perspective). And at that point, because its localy done, DPS can be parsed from that because values get displayed (so no 3rd party tool is realy needed). Those teams realy want to know more about their teammates and wont just rely on a single number. Its usualy the sub teams that use those values. Believing they are good and are allowed to set such benchmark. They will hide their own lack of skill behind such number 'because they can reach that' (ignoring the aspect that they put extra stress on the tank/healer, or take excessive risks that often end up counter productive).

So yes, top tier teams dont need it, but only use it because they want to know where things went wrong to analyze it in detail (and using such tool makes that easier). And unlike sub teams, they wont blame as they trust everyone in doing the proper thing. Even if that resulted in the fail. Its a completely diffirent mindset (and thats why they are top tier). But at the same time, if such tool gets banned, they can still do their thing, just slower.