True. But all modern CPUs have special instructions for encryption/decryption.
https://en.wikipedia.org/wiki/AES_instruction_set
Intel since 2010 and AMD since 2011.So i do not believe, that this is a serious issue.
Cheers


True. But all modern CPUs have special instructions for encryption/decryption.Latency would be a big answer here... the encryption would either be minimal so as not to create latency at which point becomes cracked very easily so wouldnt stop anything. or highly encrypted which would introduce increased latency to players and make the game experience even worse.
https://en.wikipedia.org/wiki/AES_instruction_set
Intel since 2010 and AMD since 2011.So i do not believe, that this is a serious issue.
Cheers
But this is Yoshi P's stance.Unofficial endorsement is still bad because of streaming. A streamer should be discouraged from using these tools, because they otherwise are a cause of usage, and the toxicity that goes with it. By showing that a streamer can do it without (even if in secret a teammember uses it), it still gives a better example. For streaming it even should go that far that if a teammember uses such tool while the streamer is aware of it (and currently streaming), that the streamer risks a ban. Streamers are supposed to be an example. Allowing them to cheat is counter productive (yes, there are exceptions here, but usualy those are just single player games in which the streamer is only playing to entertain and not realy be competetive).
Dont give players the impression that such tool is fine! Even if you believe it doesnt harm.
Note that using damage meters doesnt directly mean any harassing, but secretly it still is. If someone wants to join, but his DPS gets measured (in secret), then that still will be the deciding factor on them. Even if the player does well on other aspects, the DPS will be used. Sure, it might be hard to detect, but once it can be detected, it instantly allows a ban (and thats a good thing!). But the thing is, if they get rejected and are very skilled, they will still know why. Which still acts as harrassment towards such player (being rejected for a false reason).
And the issue isnt in the top tier teams. They recruit in a much more critical way (just DPS meters isnt enough, they most likely even want to see a stream from your perspective). And at that point, because its localy done, DPS can be parsed from that because values get displayed (so no 3rd party tool is realy needed). Those teams realy want to know more about their teammates and wont just rely on a single number. Its usualy the sub teams that use those values. Believing they are good and are allowed to set such benchmark. They will hide their own lack of skill behind such number 'because they can reach that' (ignoring the aspect that they put extra stress on the tank/healer, or take excessive risks that often end up counter productive).
So yes, top tier teams dont need it, but only use it because they want to know where things went wrong to analyze it in detail (and using such tool makes that easier). And unlike sub teams, they wont blame as they trust everyone in doing the proper thing. Even if that resulted in the fail. Its a completely diffirent mindset (and thats why they are top tier). But at the same time, if such tool gets banned, they can still do their thing, just slower.
He's gone on record saying "we understand the value of parsers, our official policy is no but... don't get caught "
open your windows people
we don't need a/c
all those against a/c join me now
when you have to put the burden of moderation on the player lmao go yoship




Controversial take:
There is nothing wrong with this stance as long as it's said upfront. You join someone else's group, you go by their rules. Don't like it? Make your own group with your own rules.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The problem is...
Anything that SE could natively support realistically wouldn't match the analytical ability of what can be done externally. E.g. be it through 2 certain and forbidden websites. If they were to only display the parsed value then it doesn't really give that much more information than what you would otherwise get from just doing Stone Sky Sea.
To put it into perspective, both tell you whether you're performing adequately or inadequately, but neither would tell you how or where your performance issues lie. E.g., Is it going to tell me if my DPS loss is from drifting cooldowns, missing positional, or actual general rotation flaw? If I'm honest, unless the game could natively support the same analytical features, then it won't really be as extensive a tool for improvement as some people might hope.




They won't be used for this. I know it, and so do you.
I don't need a meter to tell me when I screw up, and if I can get through a fight keeping those mistakes to a minimum or even zero, I will know I carried my weight in that fight. What I care about is the boss dying, and there is already a big giant meter on my screen telling me how much health it has left. I don't need to see that number either. I only need to know that I need to make that bar empty.

Do you do ultimate, savage, or extreme content? No? Didn't think soI don't need a meter to tell me when I screw up, and if I can get through a fight keeping those mistakes to a minimum or even zero, I will know I carried my weight in that fight. What I care about is the boss dying, and there is already a big giant meter on my screen telling me how much health it has left. I don't need to see that number either. I only need to know that I need to make that bar empty.
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So i do not believe, that this is a serious issue.
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