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  1. #17
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LisSquid View Post
    Good idea with some small problems.

    You see, ESO also had this problem. PC players had access to addons, and they could fine tune their builds off of the parse information. Something that is actually really, really important in a game with custom loadouts. To rectify it in some way, ZOS gave console players various training dummies to reflect different environments. When the target reached 0hp, it spit out your dps and time of completion.

    While helpful, it didn't tell you anything about how you got those numbers or how to improve. It's all guesswork from there. Something that would be useful is for it to spit out a little combat log, not unlike the one we already have access to, but on the timeline. You could see your missed gcd, or double weaves easily. A lot of the problem is that we build terrible muscle memory, and knowing where these habits lay is the hardest step to improving.

    Oh, hey Vel is back to being unhinged.
    The thing is that it would not account for raid DPS jobs provide. If we used a system like that, then you would never invite a DNC because it would only show their personal dps without dance partner and the damage their dance partner provides. You wouldn't even be able to have a pretend dummy since their gauge generation will vary based on the job they are partnered with AND the overall combined damage is dependent on who the partner as well.

    Not to mention not accounting for specific adjustments. Unless they literally played out the exact sequence of a fight which would be a slap in the face to world-first races AND groups that prefer to blind prog, then you would never be able to to "simulate" something like pinax in p4s or damage uptime for teather/rot phases in the same fight.
    (2)
    Last edited by Yeastyloins; 05-19-2022 at 12:09 PM.