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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Having been here a long time, I do feel like they listen to feedback that or I am really good at guessing potential new content. That said I also believe that you have to do a few things to see that.

    1. Don't assume it'll be exactly how you wished for, either
    Because they don't want to be seen as 'copying'.
    The idea was inspiration but they had a better idea.
    The idea wasn't reasonable.
    They misunderstood.
    2. Extend your timeline by like 3x. It seems clear to me that the FFXIV has a plan for a lot of things, and beyond that might need R&D / the right person for the right job. So like a 6 month minimum turn around, if not more, unless it is a catastrophic bug or something.

    2 1/2. They do have a preference / the idea might be bad (or they're wrong, not saying if they don't do it the idea has to be bad).
    For example besides the I'm sure insane R&D costs included, is the reason why we didn't instantly fix the housing issue(ssssss) we've had since release of the system. Particularly I imagine Yoshida appears to like this system because of some of his probably great memories of past games, long long time ago he said one of his favorites was Dark Age of Camelot and if you look at that game... the systems are almost identical lol. I will still hold fast that exceptionally powerful instanced housing, for everyone, with gradual growth from early on would have substantially been a more exciting and well loved system though (I am aware it might have been beyond their scope / cost a lot- but as a policy I try not to care about costs because that's for the accountants and producers to care about, who knows if they hire someone who is exceptional at such systems or not, who is passionate for it, what they're able to allocate, etc).

    For healers they clearly wanted people to focus healing but not make the game too hard, imo, and so they have this issue where in the beginning it's fine but as everyone over gears content it messes things up. I feel if they don't want to do some weird things to gear progression (my suggestion was move into horizontal lite concepts, but that has a whole new huge bag of potential issues).. that then they add a lot more support skills to the jobs (and perhaps take away a few heals in the process). Because if you have 20 heal skills and no one needs a heal... you got two buttons lol. I feel they are making changes to give healers some more options but maybe not as strong as the really skilled healers want. With Sage being added that has a bit more combat focus being a more obvious, imo, answer that they're listening but also trying to not cause big issues like low to medium skilled players having substantial issues or content in those groups no longer being cleared as well. (Like I said I think just adding some more support skills, that might include support damage, would be a nice trade off). One way to balance support damage without having % issues you get from weird situations of composition / scale of party is capping support... like "enfire" causes the next 10 actions with potency to deal an additional 50 potency. Or increases target damage by 10% for 60 seconds, up to 600 potency.

    Some might want loads and loads of ultimate contents for example but it appears to me that these content take a lot of effort to make (not only effort to make but effort to test lol), and they're honestly only completed by a fraction of the community and at this point it appears that fraction that does do it is fracturing itself due to addons XD... I think it's still good to have such hard content for those really hardcore people, but if someone was like YOU HAVE TO CUT A CONTENT TO DO THIS OTHER CONTENT and you can't choose to do neither, in a lot of situations I'd probably tag ultimate. I imagine the community would regularly choose to cut ultimate if it was put up against things like instanced housing, glamour logs, fuller open world content, etc. I imagine some of the devs might choose that too given that it's such a feat. to accomplish lol (I also imagine some devs literally live for this type of thing, like we know one of the major WoW devs just adores crazy hard content... and you can tell because WoW has made a bunch of awkward steps around everything but usually that stuff). Though again on my beliefs we shouldn't budget for SE, so I don't believe we should look at content like "if I cut this I get that"- and I do think for the people who do play the ultimates it is great fun for them and not a common content either (such that 'that' is the only thing that'll really tickle the itch for a while).
    3-200. I've been here too long, posting so much, and might be hit with the coincidence stick too many times, so maybe some grain of salt is needed.
    Like one that has me scratching my head wondering if coincidence or super late feedback was back in 2.0 beta I had suggested the idea of Tyrael like wings flowing out of the Paladin's back and preventing allies within the cone from having knockback / protecting them. When wings of passage came out I was like... Hmmm. Summoner I don't think was coincidence but people were telling me it breaks lore to have larger more impressive egi and so I suggested using battery building mechanics and bahamut aether. I mean if you go back a year or two you can also see people telling me that a dark theme'd void / necromancer inspired job was impossible and I was suggesting why not use wraith imagery, make it an inverse red mage, etc.

    But like lottery, ui, jobs, job changes over time (for the most part), pvp systems, content (island sanctuary), music, new zones, etc, etc, /most/ things I can think of I can usually associate with some sort of feedback I've seen (or sometimes personally given). Also most of this stuff does take them multiple months, and so you ask for it- maybe visit the thread everyday for two weeks, but four more months to 3 years later it's in game lol.

    Anyway, imo, yes they do.
    (4)
    Last edited by Shougun; 05-19-2022 at 01:16 PM.