Quote Originally Posted by Jeeqbit View Post
It's definitely not a lie. When tanks were stacking strength, it was changed so that vitality contributed damage, then strength was added to accessories and accessories were locked to classes. Eventually the stats were entirely rebalanced to be the same for all jobs and a tank mastery trait put into the game so that gear manipulation could not adjust damage so much.

When Paladins couldn't block magic and had a boring rotation, it was adjusted to be one of the most interesting tank rotations of all. When they couldn't block magic, they were adjusted to be able to block magic. When we had to aim blocks and autos, this was adjusted to work in any direction. When everybody stopped playing bard because it had cast times, bard was overhauled to not have them again. When nobody wanted to play Machinist, it was overhauled too. When Warrior's had a lack of utility and Shake It Off was useless, it was adjusted to what it is now. When Summoner was attacked for being too busy, it was adjusted to be less busy. When Astrologian's cast times and potencies made it undesirable in Shadowbringers, this was all adjusted. When it was too busy playing cards, this was adjusted as well. I could go on, but job feedback is something they listen to very carefully.

The reason healers do not have busier DPS rotations or a greater need to heal is because they do not want the opposite problem and to overwhelm healers. Healers have always been this way, unlike the problems I listed which started to exist at a certain time and were quickly pointed out as a problem.
Healers have not always been this way, what are you on? Literally compare stuff like arr whm or sch to now. There is a very noticeable difference from how healers were to how they are now.