Quote Originally Posted by RyuuZero View Post
which is that Enpi doesn't eat Meikyo Shisui anymore. That's also the only Change I wanna keep for Samurai after 6.1

Kaiten still has to return! I do not know why they would comprimize on Resource Utility it doesn't make anysense to dump down Jobclasses, and also what I heared from so many Samurai Players on Youtube regarding "merging Shoha 1 and Shoha 2 so it's AoE with Falloff Damage" NO! Shoha is your Single Target Skill that you do on Bosses, Mumyo Shoha is your AoE Skill that you do for Trash, simple as that If you consider Shoha and Shoha 2 as button bloat, guess what, the entire Meditation Resource could considered Button Bloat, which it's not! (I mean think about it, you can perform an extra attack for every 3rd Iaijutsu. does it make sense? not really, but it's a part of the Samurai and here to stay!)
Also why do so many Samurai disregard the Option to have a Bonus Attack for Single Target and AoE each? at the moment Ogi Namikiri stands alone as Ikishoten Trigger and again I will predict that we get a Single Target Ogi in 7.0 Because it makes sense to offer the Option
The main reason anyone suggested combining Shoha 1 and 2 is because of the initial answers given to us by the devs about their reasoning behind Kaiten being taken away.

It's just a compromise any SAM player could point to as it being semi-redundant. Yes, they exist specifically for separate occasions, but that doesn't mean it can't be considered bloat in the grand scheme of things if a core part of the main rotation is taken away just to flatten the rest of the kit and keep buttons that all do the same thing under situational purposes.

Personally, I think Meditation should be more involved. It could be like a secondary Sen system how the iaijutsu button changes based on number of Sen, if Meditation was increased, there could be a single button that changes based on total number of Meditation, as it currently exists, anyway.

Meanwhile, on that same argument of offering compromise solutions to excuses such as bloat, Senei and Guren are much in the same light. Since they share a cooldown with each other and last as long as Ikishoten, they could easily let Shinten and Kyuten upgrade to Senei and Guren when Ikishoten is used.

There are other jobs in the game that already do just that with their kit, and it would make sense with how the kenki cost was made all the same between those four skills.

It lessens the amount of 'bloat' that anyone could potentially perceive in the kit while retaining everything that it already has and also lessens the possibility of cooldown drift.

Personally, I wouldn't mind a change like that, but I'm also the guy that wants Seigan and Merciful Eyes back, and for kenki generation to be tied to positionals like originally.