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  1. #11
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ShanaShirayuki View Post
    I'm not used to it, class has been garbage since the changes. Everytime I see my 'big hits' doing 30k damage I'm reminded of their failure with the 6.1 patch. Is this sentiment occurring on the JP forums? I have not seen it here, aside from the occassional troll saying 'it's fine' and unironically bumping these threads for more exposure.
    The majority of players on the JP forums do seem to think the changes were bad. They are, as a whole, much more diplomatic about it, sometimes providing some kind of "out" for the devs in the form of a compromise that attempts to address the stated concerns the devs have (button bloat, damage variance) while still retaining the feel and fun of 6.0 SAM. But even beyond that many of the people who make these compromise suggestions do so from a place that speaks highly of the 6.08 SAM experience, with more than a few suggesting that a 6.08 reversion is the way to go, and many others stating that if a reversion is not possible then there absolutely needs to be developers sitting down with the community to explain the reasoning and decision-making process that brought us to where we are today.

    I highly recommend checking things out for yourself. Use DeepL translator and just copy/paste to your hearts content:

    https://forum.square-enix.com/ffxiv/forums/551-DPS

    Search the forums for the thread titled 侍スレ using your in-browser search function. Direct linking here from there gets a little fucky sometimes but a quick text search takes care of things.

    Here's the DeepL translation of one of the more energetic responders to the thread who's also a new forum poster it seems, from the Masamune server:

    I want it back to 6.08 specs.
    Fixed criticals!!!! (fucking huge low damage!!!!!!!!!!!!!!!!!!!!!!!!!!) The current Samurai is really boring!

    I can't put anything in the pad because it's overflowing! I'm sure there are some useful features in the UI. There are some useful functions!
    I think that in the future, when more skills are added or overwritten, the single and range will be unified, so I don't think it's necessary to do this now.
    Simplification without any alternative elements will only reduce operations and make the game more boring.

    I would like to see you do something about the shinten samurai who have returned to the hot bar by removing the kaiten, which are not even overflowing from the hot bar, and the setsugetsuka and nagiri, which have had the weight of a single blow removed from them, as soon as possible.

    I am spending my days very frustrated wondering when you will explain this problem.
    Samurai Labu. Kashiko
    Personally I think the first three sentences say it all; bring back 6.08 cause current SAM is boring and fixed criticals suck.
    (4)
    Last edited by Quor; 05-18-2022 at 05:21 PM.
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.