When is 6.2? One more month??? Hopefully we'll hear something by then.
When is 6.2? One more month??? Hopefully we'll hear something by then.
Pros:
- The blitz moves have high potency and will satisfy a sam refugee's need for big hits. Phantom Rush can reach above 60k like Ogi once did...
- Busy and fun burst phase that isn't always the same
- More than one rotation to choose from (double solar vs optimal drift, both feel a bit different and are better depending on the fight)
- Great glamour
- high performing damage but still has party buffs, including one of the only party utility buffs from a dps (mantra)
- Riddle of earth is broken for self sustain. You can mitigate just about every bit of unavoidable damage with 3 charges and it lasts 3 GCDs, making it longer than third eye and has 20% mit.
- FAST gcd.
- Thunderclap is the coolest and most useful gap closer besides en avante.
- Perfect blitz plus shadow of the destroyers makes monk a mob grinder for dungeon AOE. Way more fun than the gimped sam AOE
- SSS is a cool alternative to a ranged attack imo and it's fun when you can use it properly
Cons:
- Downtime outside of burst can be boring
- Some animations on the base GCDs need to be updated, like bootshine and true strike
- Riddle of wind is an odd skill
- Only two positionals now like the other melees.
I don't have much else for cons, I am happy with the job overall although I would be even happier with old SAM back
MNK is rly bizarre when you get into actually playing it optimally, basically always has been.
To me it just feels outdated with the animations and I am just rly tired of the same combos I rly didn't feel like the Blitz skills made up for that.
Especially when Elixir Field was made a Blitz gcd when it's just an old ogcd o_o................
If you play at 60 FPS you also need different gear because of how gcd works ( can look it up on The Balance Discord server ) and the damage can also be really inconsistent and imo it's more noticeable on MNK.
Poor RNG on MNK is kinda depressing and demoralizing.
Overall I think MNK is great atm even if I hate the removal of positionals and think it's dumbed down, but to me it also feels outdated on a visual level and repetitive.
All Jobs are repetitive on some level I just feel it way more on MNK.
I am not a big fan of the short buff/ dot durations either my dream rework of MNK would focus more on flashy animations and ditch the dot and do something more interesting with Twin Snakes ( also wtf with that new icon, it's just harder to see.. ).
Make it more of a combo master and build on the Beast Chakra.
Demolish as a dot just feels very strange imo it always did.
Monk is quite good. I absolutely adore the aoe, however, the perfect balance system to me seems tacked on I don’t know. Its not so bad to pick up but I do agree that the buff and dot duration make me look at buffs & boss debuffs more than I’d like.
Aoe tho 10/10 so fun.
What, you don't want to blitz? Blitzing is great.
But seriously yeah, I doubt they'll really address anything in 6.2, even then that's like end of the summer probably or mid summer. Samurai's "fine", obviously. Its dps numbers are good despite the low representation it has now because most people swapped off to the other melee roles. Ninja saw a massive boost in representation!
SAM is not a problem anymore because no one plays it! Truly an idea only the greatest mind in SE's dev team can conjure up.What, you don't want to blitz? Blitzing is great.
But seriously yeah, I doubt they'll really address anything in 6.2, even then that's like end of the summer probably or mid summer. Samurai's "fine", obviously. Its dps numbers are good despite the low representation it has now because most people swapped off to the other melee roles. Ninja saw a massive boost in representation!
Hey all.
One question for you guys - Are you "used to it" by now? How the job plays currently? Because that has been sprinkled here and there as an argument to keep the changes. Because people have already adjusted to these changes, "It's impossible to return to 6.08".
Personally speaking...don't be ridiculous. How in the world did you get "used to it" when the changes were first put in? Are you saying people are incapable of adjusting back to what we once had? Rather, this is a mindset of one who feels inconvenienced and nothing more regarding the job.
On another note, Meditate has been brought up as being hard to utilize in it's fullest, especially in Ultimate. People argue that the reward is nonexistent, more so now that we lost all meaning in the Kenki gauge.
I still monitor my kenki even though I have no reason to purely out of habit and still hit Kaiten when I'm supposed to (it's still on my hotbar - it's not going anywhere). My keystrokes are the exact same as they were before except now I have to spam Shinten more often.
That said, no - I'm not used to it - the small numbers still stand out as underwhelming and Kaiten not happening when I push that button is still a pain point. Spamming Shinten is still obnoxious too.
I haven't touched SAM in a while because I hated myself to play a husk of a class it once was, so I cannot say I got used to it or will ever get used to it. I have basically swapped to monk to prog the ultimate with and given up on playing SAM for now.Hey all.
One question for you guys - Are you "used to it" by now? How the job plays currently? Because that has been sprinkled here and there as an argument to keep the changes. Because people have already adjusted to these changes, "It's impossible to return to 6.08".
Personally speaking...don't be ridiculous. How in the world did you get "used to it" when the changes were first put in? Are you saying people are incapable of adjusting back to what we once had? Rather, this is a mindset of one who feels inconvenienced and nothing more regarding the job.
On another note, Meditate has been brought up as being hard to utilize in it's fullest, especially in Ultimate. People argue that the reward is nonexistent, more so now that we lost all meaning in the Kenki gauge.
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