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  1. #41
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Like others, I like having the option of having the 10 traits available that classes provide. I wouldn't be surprised to see mixed groups working ended game content eventually (there are certainly advantages to having a few generic DDs in any group for example). I'm sure as content is further explored we'll see an emerging use for both in the game.

    Besides, any changes now would involve me creating new macros, and well, that's just not acceptable. =D
    (4)

  2. #42
    If they would get rid of classes, we wouldn't have to argue over how classes are still useful
    (1)

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Lindblum
    Posts
    134
    Get rid of classes and just have jobs...having both is redundant.

    SE needs to bring it old school just like all these veterans like it.

    WAR/MNK/PLD/BLM/WHM/BRD/DRG

    done deal...then just add more jobs in the future

    Oh and add sub jobs so we can choose which additional abilities we want!

    FFXI-2 {Can I have it?}
    (3)
    Last edited by XStruckX; 03-17-2012 at 05:02 PM.
    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."

  4. #44
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    your all saying that classes are useful because thats what we have now and the points brought up as to why there useful is valid, but theres no reason jobs cant be improved to better represent how classes are. if they get rid of classes they could make jobs more flexible by adding a new system, like be able to equip 5 abilities from any job or something simple like that.
    on another note i would like to say once and for all that i hate everyone who says "if you dont like it you dont have to use it" there is no game design behind giving the player every single thing they could want without structure based on that logic.
    like lets give people an auto level up quest thats repeatable as much as you want. and i gurantee there will be people saying if you dont like it you dont have to use it. just kuz its there doesnt mean its good for the game
    though classes isnt bad and im good either way, i just think jobs can replace classes with alittle more work
    (0)

  5. #45
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by IveraIvalice View Post
    Blah
    While I think that Jobs can and will eventually replace classes the solution isn't to make them flexible like classes currently are. Otherwise what is the point of having the jobs in the first place?

    Jobs need to be unique from one another, Not everyone needs to cast stoneskin or Sentinel...nor should it be encouraged to have everyone devolve into a "jack of all trades" class.

    Thats my opinion at least.
    (7)

  6. #46
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jynx View Post
    While I think that Jobs can and will eventually replace classes the solution isn't to make them flexible like classes currently are. Otherwise what is the point of having the jobs in the first place?

    Jobs need to be unique from one another, Not everyone needs to cast stoneskin or Sentinel...nor should it be encouraged to have everyone devolve into a "jack of all trades" class.

    Thats my opinion at least.
    Didn't people complained in the beginning that classes weren't unique enough? Now that we have jobs, everyone wants to be everything.

    Seems that SE just can't win this one.
    (3)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I think it's more a matter of people only being vocal about something when it's threatening their current game.

    People who were content with classes didn't really participate in the discussion about them, people in favor of the current job system wont be chatting alot about it but those who care about classes will be sure they are heard.
    (4)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    /10char negative response: No.
    (2)

  9. #49
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Both classes and jobs still retain their usefulness in different situations, and they will both continue to be further defined as the game grows. For example, both Job specific weapons, and Class specific gear are on their way in the near future, starting with 1.22. Jobs just came out a week ago, lets not jump to hasty conclusions. It's easy to find favoritism in the newest thing to come around.

    In one of the patches before 1.22 we're getting npc storage options for certain U/U gear to help compensate for clutter. When 2.0 rolls around, the mannequin system will be a more permanent solution to your equipment storage issues. Granted 2.0 is still a ways off, but considering a storage solution is on its way, inventory space isn't a good enough reason to scrap classes.
    (2)

  10. #50
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by MizoreShirayuki View Post
    Greetings!

    As many of you know, the introduction of the Job system has brought focus to an unfocused system. Yet that focus has also brought with it a sense of redundancy.

    Why should anyone go PGL when they can go MNK? Why should anyone go GLA PLD when there's GLA? The need for classes anymore, even for solo play, just isn't there (PLD excluded from this statement).

    The class system is supposed to be used for solo play and the job system for party play, but last time I checked jobs can solo just as well as classes (WHM excluded). Solo in an MMO means fighting mobs around your level, not 15-20 levels above you.

    Having both systems in place puts a burden on player inventories because not only do I have to carry around my PLD gear for when I go afk in town, but now I have to carry a set of gear for GLA when I go do stuff solo or in parties. This concept can be applied to any class/job combination and puts a hefty strain of inventories when your carrying around full sets of gear for GLA/PLD, THM/BLM, LNC/DRG, etc, especially when inventory is supposed to go back to 100 slots in V2.0.

    Sure player's feelings might get hurt if classes are scrapped, but didn't people say this exact same thing when a reward system was offered to player's for guild mark reimbursement? Just offer similar reimbursement to people that leveled classes.

    In closing, having both Class & Job systems in the game is redundant and nothing more than eye candy to lure new players into seeing all the things they can "level". Maybe this is SE's way of making people actually buy extra retainers? I don't know.. but one system has to go... because my inventory isn't big enough for 20 sets of gear.
    I actually say no to this as well though FFXI job system was way more robust and didn't need classes. Simply a job system should be plenty enough, but I really wish to see what 2.0 plans are for jobs and all the new abilities we will get in the future. I really want to see jobs better in ever circumstance for a party situation.
    (2)
    Last edited by Dargoth_Draconia; 03-18-2012 at 12:40 AM.

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