
Originally Posted by
Anhra
Meta Classes in their current state, aten't as much of a deal as People make them out to be. Sure, their advantages are obvious on paper, but you are forgetting two things here and thats:
1st, the AVERAGE PvP participant is bad at the Game, like, really bad unlike before 6.1. where they could just spam Heal and run away unpunished, they actually have now to use the heal a bit more ressourceful without getting bonked immediately . I had a few times the Joy of fighting a 1vs1 Match aganist certain Jobs like NIN which many think OP, which absolutely isnt the case. Without the LB and the Stun it has, it hits like a wet noodle, so much that i can defeat it with MOST Jobs including BLM. Back then, it was unfathomable to kill a melee dps in a 1vs1 even without BH, hell a single melee dps could win 1vs3 aganist 3 ranged dps if the area had places to abuse LoS, and i doubt that is fairer than sometimes getting stunned.
2nd: Meta, as well as Prople who follow it, are predictable.
This is imo, the biggest weakness RDM, WHM, WAR and whatever Job you make it part to be has. If you die often enough, you can see that most People always use the same approach. Unlike pre 6.1 where you HAD to rely on others in order to kill anything outside of being melee dps, you can now use interesting approaches such as half your Team (or even all of them) choosing the same Job. Sure, SMN or SCH are the most popular choice, but have you given a thought or even seen what a full DNC Group that are all linked to the same Guy can do? How about 4 People going NIN and try to go commando (not talking about panties here) behind Enemy lines to LB down weak enemies that try to use Elixir?
While PvP is in its current state by no means perfect, it doesn't need to be it. It is a fact, that despite all claims on what People say aganist it, this form of PvP IS vastly superior than its predecessor in any regard and the activity of both CC and Frontline, as well as the fact on how many People you see hanging arround in Wolves Den, shows of its success and how well it is overall recieved.
Also on a sidenote, "Fun" isn't a good argument. Sure, it is important to enjoy the things you do, but using fun as a means to adress objectivity, is a moot point because Fun is subjective. Just as People can enjoy old pvp more than current, the same can also be said about People eho enjoy being on the recieving end of a abusive relationship, simply because it is fun.