Dude, it's not even fun when doing frontline and suddenly 4 Bahamut's ass land on your face... This is almost same problem with 5.0 where 4 DNC wipes entire alliance with Technical Finish, have they still not learn about it yet??
Dude, it's not even fun when doing frontline and suddenly 4 Bahamut's ass land on your face... This is almost same problem with 5.0 where 4 DNC wipes entire alliance with Technical Finish, have they still not learn about it yet??
I played 5 Danshig Naadam matches today. Won 1 of them. I think I'll test the waters with the other Frontlines modes in the next few days, but as things stand right now, Naadam isn't going to be a high priority for me.
As before, with 6.11a SMN overuse for crowd control is still as bad as ever, but now that they have stronger single-target attacks as well, they're even more dangerous. One enemy Summoner I saw had 39 kills, the most I'd ever seen in Frontline to now. With Naadam, more Paladins seem to be getting the memo about how to cheese ovoo points. Purify just breaking because of current game design is a big issue as well. It's frustrating and demoralizing to see the same tactics used every match. Many of these problems are not specific to Danshig either, and that's why I want to be very cautious going ahead.
I really like the idea of large-scale battles and I do like the idea of Battle High as a reward for players who consistently play well without dying. When Frontlines is good, it's a blast. Square-Enix needs to focus on balance for this mode though, and show it as much love as it has shown for CC. Right now, Frontlines has become far more an afterthought than a main draw, and that's a real shame.
Getting gibbed by SMN spam is strictly a PEBKAC issue. I haven't died to Bahamut spam in over ten games at this point. You really need to work on your positioning.I played 5 Danshig Naadam matches today. Won 1 of them. I think I'll test the waters with the other Frontlines modes in the next few days, but as things stand right now, Naadam isn't going to be a high priority for me.
As before, with 6.11a SMN overuse for crowd control is still as bad as ever, but now that they have stronger single-target attacks as well, they're even more dangerous. One enemy Summoner I saw had 39 kills, the most I'd ever seen in Frontline to now. With Naadam, more Paladins seem to be getting the memo about how to cheese ovoo points. Purify just breaking because of current game design is a big issue as well. It's frustrating and demoralizing to see the same tactics used every match. Many of these problems are not specific to Danshig either, and that's why I want to be very cautious going ahead.
I really like the idea of large-scale battles and I do like the idea of Battle High as a reward for players who consistently play well without dying. When Frontlines is good, it's a blast. Square-Enix needs to focus on balance for this mode though, and show it as much love as it has shown for CC. Right now, Frontlines has become far more an afterthought than a main draw, and that's a real shame.
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