
Originally Posted by
Anhra
You do your name justice if you genuinely and unironically defend pre 6.1 PvP.
Before the revamp, PvP was literally dead and Frontline was and somewhat still is, mostly played just for the exp. Unlike before, small scale fights are now not a endless drag of healing shenanigans and healers arent almost unkillable demigods anymore.
PvP should be by nature quick natured as well as having multiple methods to influence combat itself. Dying is a normal thing to happen, especially in Frontline. Only someone who knows how to position himself well, will rarely ever die and victory is even then, never taken for granted.
Old PvP had only the straight forward approach in mind, Jobs were balanced arround Roles and all of them had very little to offer when it came to CC, proper debuffs, and utility. And to make it worse, it was ONLY about damage. Damage is important, but it should never be the only driving force to turn a Game arround.
What i think, is that People like you are by nature unfit to do PvP from a mental perspective and thats okay, it isnt everyones cup of tea. PvP content in MMORPGs are unforgiving in nature and if you really want to succeed in a enviroment that allows you to approach things from multiple angles, all i will ever say, is to think outside the Box that is called meta.