I disagree.
Good game design should provide friendly entry level content and jobs and ways for players to enjoy both casual and higher difficulties, playing the exact same job. A friendly skill-floor and high skill-ceiling. Players can enjoy casual content, requiring to not master a job. At the same time, players who desire higher difficulties are provided ways to push their jobs to their limits enjoying skill expression.
That's Good game design.
Telling everyone all jobs should be easier, is like telling "
Chess should only be played with pawn pieces ".
No wonder you're being met with disagreeing responses.
Or flip the coin, me telling everyone "
Savage difficulty is the only difficulty that should exist ".
Imagine MSQ with Savage difficulty... that's absurd.
- Players desire easy jobs and ez content, but only easy isn't good
- Players desire difficult jobs and difficult content, but only difficult isn't good
Why not both? Good game design can appeal to both. Win-Win.