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  1. #10
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by SilverSkyway View Post
    I think jobs should be easier but that my opinion.
    I disagree.

    Good game design should provide friendly entry level content and jobs and ways for players to enjoy both casual and higher difficulties, playing the exact same job. A friendly skill-floor and high skill-ceiling. Players can enjoy casual content, requiring to not master a job. At the same time, players who desire higher difficulties are provided ways to push their jobs to their limits enjoying skill expression. That's Good game design.

    Telling everyone all jobs should be easier, is like telling " Chess should only be played with pawn pieces ".
    No wonder you're being met with disagreeing responses.

    Or flip the coin, me telling everyone " Savage difficulty is the only difficulty that should exist ".
    Imagine MSQ with Savage difficulty... that's absurd.
    • Players desire easy jobs and ez content, but only easy isn't good
    • Players desire difficult jobs and difficult content, but only difficult isn't good
    Why not both? Good game design can appeal to both. Win-Win.
    (16)
    Last edited by CelestiCer; 05-13-2022 at 06:53 PM.