Quote Originally Posted by Lymberey View Post
I play mostly ranged job, I don't have that problem either.

Melee will always be "out of position" for 40y 30y 25y range spells, might as well remove all of them from the game. Its not like WHM has 0y 5y 5y for range.
Sheep has standard 25yd range. Misery and Aquaveil have a longer than average 30yd range but considering the low impact of both spells, it's not a big deal.

Melee generally have a higher skill demand than ranged classes simply because you have to be more aware of counter-initiation on you. Bad players rush in, get sheeped, and die like chumps and then rage at the game instead of realizing they just got punished for playing dumb. Good melee don't overextend and play conservatively if they know the WHM hasn't sheeped anyone yet, if they know the enemy has multiple stuns and binds that haven't been used yet.

Given the *wide* range of player skill in Crystal, you can't guarantee what your opponents are like unless you've fought them repeatedly before. ME UNGA BUNGA tends to get punished severely and can cost your team the game if your opponents are competent. But that's exactly what a *lot* of players even in Crystal and the top 100 do, cost their team the games (or at least require their team to hard-carry them for most of the game), and then rage about "omg WHM OP" instead of just admitting that they did something really stupid and got what they deserved.

Not an uncommon problem in multiplayer games. People are either unwilling to engage in self-reflection or simply never learned how. It's why they remain low skill players.