Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 90
  1. #71
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Tobias_Azuryon View Post
    god phone sucks
    Believe it or not, the lb doesnt cover the whole width of the crystal ring.

    And, you also do not need to be on it in overtime if melees of your team are.
    I’ve won us many overtimes because i didnt put myself into danger and pelted people rushing to the crystal because i cant be reached behind my team. Therefore, i was save for benefics and nice planned macrocosmos heals.

    Whm is the most support out of the healers, thats why it does the least damage (except the other healer in the group gets bullied) and people pretending whm such strong much wow super damage is annoying.
    It quite literally does not.

    Can they soften up people with good placed lb+misery+seraph+ morphing? Sure (survived that too)
    But so can other healers faster (except sch but sch also hurts a ton) more often. I literally was in the believe the lb charges too fast when i played whm myself. I get it.
    But then i switched and just… nah, whm will struggle very hard with any pressure if it does go slower. Anything whm does is meant for the team.

    I‘d rather make poly purifyable first.

    40yalms is LONG but i still believe its like… 3-5? Yalms wide. Hard to determine.
    Thats nothing compared to being pelted by 20 ALL AROUND THE AST SO IT CAN HIT SUPER JANKY THANKS TO SERVERTICKS.
    You‘ll never even reach the people in narnia if you laser from 40. But then your team also doesnt get your wing effect immediately and you can’t follow up with anything.

    I will never say its bad, but it needs actually more setup than many other lbs to hit as many people as possible.

    If its a problem to you, maybe you,re always on top of your team and vice versa? The lb is literally wasted if its on a single person, healing aside. Which is also over time so it needs a bit.

    I‘d REALLY say an ignored ast is a way bigger issue than an ignored whm.

    You guys REALLY sleep on ast because da heal numba a bit lower on ast than whm.

    Sage and sch arent even real healers and thats really fine.

    But listen kids: you do not need to all be on the crystal at all times at all costs. Be close to it and disrupt enemies before they reach. Always loop back to crystal on checkpoint to make it go faster if no enemies. Disrupt if respawn. Repeat.
    Healer are good tower rider (ast and whm) if you loop around for heals/pots. Be aware of limited heal option of ast/whm.
    If you dont get crystal panic, chances are you take a LOT of opportunity from whm to accomplish much with their lb because you dont all take chipdamage from it.

    If you say whm lb wins you a lot of games, you‘ll love ast (not joking, its suuuper fun and strong and spacedust hachacha is so funny).
    (2)

  2. #72
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ransu View Post
    Then you don't play melee.
    I play SCH, AST, WHM, NIN, and PLD. Stop making excuses for why you keep dying. You're dying because you're not using your head. You won't die to CC chains if you learn how to actually initiate and disengage effectively. Keep in mind, healers have *nothing* for defense if they get jumped on compared to melee or even ranged. Playing a healer will, ironically, probably teach you a lot more about positioning and how badly you're screwing things up than playing a melee will, because you literally have nothing but the same Guard and Purify everyone else has if you get out of position and get jumped on.
    (1)

  3. #73
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    WHM's LB is definitely wide enough to cover an entire lane if you're firing directly down the center as you can peg all four of the target dummies on the pier with it if you're positioned properly.

    It's not threatening in a void but the fact that you can coordinate it with the rest of your team's damage while still remaining at a safe distance is what makes it dangerous.

    It's also the only healer LB that provides an immediate benefit with no real strings attached. AST LB has a noticeable animation lock and requires you to be reasonably close to your team and/or the enemy to maximize its benefit, SGE requires your team to actually know it does and run into its radius, and SCH's LB is just kinda...not that helpful in general (If it gave you CC immunity instead of one time CC resistance, then it would be far better).
    (1)
    Last edited by KageTokage; 05-14-2022 at 09:44 AM.

  4. #74
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KageTokage View Post
    WHM's LB is definitely wide enough to cover an entire lane if you're firing directly down the center as you can peg all four of the target dummies on the pier with it if you're positioned properly.

    It's not threatening in a void but the fact that you can coordinate it with the rest of your team's damage while still remaining at a safe distance is what makes it dangerous.

    It's also the only healer LB that provides an immediate benefit with no real strings attached. AST LB has a noticeable animation lock and requires you to be reasonably close to your team and/or the enemy to maximize its benefit, SGE requires your team to actually know it does and run into its radius, and SCH's LB is just kinda...not that helpful in general (If it gave you CC immunity instead of one time CC resistance, then it would be far better).
    Seraph puts out an *enormous* amount of healing over time, in a large area. Seraph Flight isn't even the best part of it, it's just a nice bonus. Everyone gets Excog for 8000 healing, Seraph throws an Adlo at the most injured person for 4000+4000 every 2.5 sec while she's active, and you can pop Consolation any time while she's active to give everyone a 4000+4000 heal on top of Seraphic Veil and Galvanize. It also gives you Recitation, which will typically be used to boost a Spreadlo so you're giving your team a 6000 shield and the damage buff at the same time as everything else. Seraph will let your team just straight up no-sell multiple AOE LBs; I've watched SMN and DRG pop off on the point at the same time and my team was still well above half health after the smoke cleared.

    If you think Seraph doesn't win fights, you're not paying close enough attention. It's one of the most powerful LBs in the game, *far* moreso than WHM's laser (which is why the laser is only 60 sec charge instead of 120.) If you see Seraph deployed, you either need to immediately disengage and get out of her healing radius, or immediately kill the SCH to unsummon her. AST is pretty much in the same boat - fighting into Celestial River is suicide unless you can immediately execute the AST before their team can really start making use of that enormous delta.
    (1)

  5. #75
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    I play SCH, AST, WHM, NIN, and PLD. Stop making excuses for why you keep dying. You're dying because you're not using your head. You won't die to CC chains if you learn how to actually initiate and disengage effectively. Keep in mind, healers have *nothing* for defense if they get jumped on compared to melee or even ranged. Playing a healer will, ironically, probably teach you a lot more about positioning and how badly you're screwing things up than playing a melee will, because you literally have nothing but the same Guard and Purify everyone else has if you get out of position and get jumped on.

    Its amazing how terrible you make yourself sound as a pvper.
    (1)

  6. #76
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ransu View Post
    Its amazing how terrible you make yourself sound as a pvper.
    So what you're saying is, I can ignore you entirely and miss nothing. That's the gist of what I'm seeing from you in the past few days. Why are you so incapable of accepting when you are wrong? Just because something or someone beats you doesn't mean it's overpowered or it's a problem. How do you expect to improve if you refuse to admit error in the first place?
    (1)

  7. #77
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gserpent View Post
    So what you're saying is, I can ignore you entirely and miss nothing. That's the gist of what I'm seeing from you in the past few days. Why are you so incapable of accepting when you are wrong? Just because something or someone beats you doesn't mean it's overpowered or it's a problem. How do you expect to improve if you refuse to admit error in the first place?
    Because I'm not wrong. You talk about being "out of position" while not even knowing what the fuck that even means. By your standards a melee is ALWAYS going to be out of position. You clearly do not play melee and you clearly have no concept of what being in position actually means. You're one of those ranged players that doesn't know how to actually play range while clambering on about how melee are always out of position because apparently you expect them to just hang out with you in the back line and forever avoid a 25y poly. And for the record, I pretty much only play ranged in CC. If I go melee its either warrior or drg and I only do that on the volcano map.

    You don't understand how pvp works at all.
    (0)

  8. #78
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    WHM's LB is definitely wide enough to cover an entire lane if you're firing directly down the center as you can peg all four of the target dummies on the pier with it if you're positioned properly.

    It's not threatening in a void but the fact that you can coordinate it with the rest of your team's damage while still remaining at a safe distance is what makes it dangerous.

    It's also the only healer LB that provides an immediate benefit with no real strings attached. AST LB has a noticeable animation lock and requires you to be reasonably close to your team and/or the enemy to maximize its benefit, SGE requires your team to actually know it does and run into its radius, and SCH's LB is just kinda...not that helpful in general (If it gave you CC immunity instead of one time CC resistance, then it would be far better).
    ? Absolutely not it's barely a bit wider than the whm, pretty sure it looks wider than it is too (sometimes it doesn't hit what it "should")





    I THINK this is closer to the actual size:


    Ast on the other hand...



    Als i am "ignoring" everything not lb relate dbecause you're right. Arguing over other things is pointless.
    Even tho i'm still the opinion that morph should absolutely be purifyable.

    EDIT!
    I tested and it is indeed bigger than it seems.
    But it is basically because striking dummy "hitboxes" are way bigger than players, hence it might lead to very much jank.
    The laser is not always where its supposed to show on your screen either (its super janky)


    But i KNOW for a fact that it will not hit the whole corridor, ever. It's so weird how janky this game is and how allergic it is to show all the size (it doesn't show drg lb size either??? Why doesn't it show the full range??? Bro??? I mean in the description since whm radius is definitely not 40, otherwise it would be literally too op but it really isnt...)
    Otherwise, every whm lb ever will hit everybody in the firemap, which it will most definitely not.
    So i have no idea what's up with how it interacts with player hitboxes and since it's barely shown where it's supposed to be (sometimes its super off, you can achieve it yourself too...)....

    My screens showing who got hit and who didnt are a good comparison to how i still hit 3 dummies in the middle of that arena, it's... really weird.

    Also yes i know my photo editing skills are top notch
    (0)
    Last edited by Cheremia; 05-14-2022 at 10:23 PM.

  9. #79
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I must've been having a fever dream when I imagined it hitting that big of an area. The actual visible radius on it looks more like a ranged LB 2 but with extra distance.

    It still feels like the most "reliable" to me out of all the healer LBs in an environment where coordinating with your team can be rather difficult and people are running scripts designed to automatically CC/focus fire people who are "high priority" due to having their LB currently active.
    (0)

  10. #80
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by KageTokage View Post
    I must've been having a fever dream when I imagined it hitting that big of an area. The actual visible radius on it looks more like a ranged LB 2 but with extra distance.

    It still feels like the most "reliable" to me out of all the healer LBs in an environment where coordinating with your team can be rather difficult and people are running scripts designed to automatically CC/focus fire people who are "high priority" due to having their LB currently active.
    The lb is extremely janky. Positioning is very important, am currently going through a few matches on the firemap with an enemy whm.

    It's... really extremely janky sometimes how it shows.
    Good usage gets very much rewarded. But you can definitely guide whm lbs to be less dangerous if you spread a little or are close to walls.

    Like this:


    I'm gonna say it. The game has to show lenght and how WIDE lbs are. Dragoon literally shows nothing (might be 10 yards actually because sages is 5 and drg is double that size) and that's really stupid.
    It is REALLY hard to tell. I still say 5, but sages is 5 and can cover the whole crystal.
    But whm doesn't if you don't all stand in the middle, maybe that's why i think it doesn't?
    Just going to the left/right a little makes you not get hit after all.

    This is why information (and visual clarity in colors) is every important, yet it's missing
    (0)

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast

Tags for this Thread