Quote Originally Posted by PotatoTree View Post
I disagree with your Sam points. Sam's LB is the most counter-playable LB. At higher levels of gameplay even a 2-piece kill is rare because people learn how to shut down Sam. In comparison, Mnk LB for example has no counter play, if they want you dead you are dead. Imo every LB should involve this sort of minigame where there is a chance of countering or nullifying the LB. Drg has a similar counter minigame but people seem to be blind to the blue circle, which is why Drg is so good still.

In the end in CC there is very little difference between getting a multi kill as Sam vs a 1 kill on any other job's LB. Why? Because once you kill one person the engage is lost most of the time anyway due to the snowball effect of 4v5. Therefore you'd rather go as a job with a faster LB buildup and get constant 1-kills that you can easily choose who to take out, vs a slow building LB that can be whiffed and you're dependent on the opponent messing up.
SAM will only miss a Zantetsuken instant kill if they mistime their Chiten, which is user error, or if they get CC'd and focused down, which could be said for any other job. As long as you don't engage with and telegraph the clear intent of baiting out a Zantetsuken kill, it's fairly reliable. In any case, the instant kill is balls, the ability to go through guard can be retained, and the LB can just enjoy a damage buff without instantly dooming someone the moment they tap you.