

Was no ones fault but scrubs who call selves leets cause they can use 6 archers to be safe from the mob to do dmgFFXIV 2.0 is an ambitious and big project that everyone hope in (i left my old FFXI - WoW friends for XIV) , it has to compete with upcoming major mmorpg... In a period while action mmo are becoming the standard... From the current game we get this:
http://www.youtube.com/watch?v=KB30O...710GL65NHoPqw=
I know that with 2.0 will bring us new engine and server, Ifrit, or even the old batraal got better and more modern mechanics...
Or even old WoW vanilla fights are more dynamic and fun, this looks like an XI fight in HD.. An encounter anchored to the past that looks kinda boring and lame (10 mins of spamming action and magic in the same SAFE point.. Is this FUN for you? )
It was so hard to let sand trap, spawn random in the whole area..? Or to make pop the thunder cloud random on 1 member of the pt? so This didn't penalyze the ranged vs melee war? I don't think that 2.0 engine/servers were needed for this... *mumble mumble*
Same is with the Ant and Mistress... (Only Coincounter feels a bit more "fresh" )
When my friends saw the chimera fight video they laughed at me.. (they're on SW doing nightmare mode now, and i'm the only one still on XIV ) .. And the only thing that i could do was agree with them.. after i did so many hard fights with them (like Lich King HM first italian kill on WoW) chimera looks simply "old and boring"
So devs, can you assure us that 2.0 will bring us more fun, challenging and fresh encounter? At least at the same level that old and current mmorpg offers? Please?
Please don't write replies like go to play wow again, or SW, or anything "white knightish" , this is a serious thread, and i'd like to know what this comunities think about this. Thank you!
They honestly need to add more mechanics that punish long range players.


As i said, they could simply make random spawn, or under characters the sand vortex.... Was so hard to think this as a programmer?


I was hoping that ranged types wouldn't be able to fight in water. (kinda wouldn't make sense). Like during the leviathan fight, I would be cool if we had a boat, while leviathan could hit the boat and send enemys aboard to fight the rangers.


this is the kind of mechanic that we need...!



I would like to see mechanics that punish players for having more than 2 ranged standing in one spot, or mechanics that require the player to move ever 4-5 second.
Mechanics where if you stay still too long the DoT effect becomes stronger effectively killing you if you don't keep active during the fight.
In WoW healers are rarely standing still and they can't cast and move at the same time either.


I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
Exactly. People act as if MMOs still don't follow this same rule. You can't channel, move, and cast at the same time. The only exception is by having a trait learned which penalizes the spell being channeled(less damage, less hp, longer cast time , etc).I play whm a lot and moving and healing is pretty fun. Even tho you can't run and cast it still pretty simple to do. I'll say it again Jinko is one the best whm's i played with cause he does a good job @ keep ppl alive no matter what. Too many whm's in this game wanna stand in one spot and do nothing.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals


I can't blame too much whm's ... most of my ls when we do dungeons, ifrit etc, don't want do it, expecially now with movement interrupt, and these servers. it's really stressfull



I would imagine its more that people have done Ifrit so much they are bored to tears of it, although I'm finding more people willing to do Ifrit and Moogle than the new dungeons which makes me sad![]()
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