Quote Originally Posted by Grebeny View Post
Spoiler, you don't need to, the system was easy "if skill with Cooldown is not pressed, you do bad job" too hard for you?
You're missing the point. ARR SMN literally had no idea of their damage. Were they worth bringing vs another BRD or even a Melee? You couldn't tell. They were flying blind in actual content especially given so much of it was multi target back then.



Quote Originally Posted by Grebeny View Post
Muppets is fluffy, not offence, and we play FF, most of the people are fluffy around.
Pop into British Walkabout and call a few people muppets, let me know how that goes for you.

Quote Originally Posted by Grebeny View Post
- Allows you to see player hitbox
- Can automatically find and relay hunt mobs
- Condenses combos to one button
- Allows macros to be daisy-chained
- Allows mouseover targeting without macro delay
- Gives player realtime information about mobs in PoTD
- Shows different damage types visually (magic/physical))
- PvP auto targeting of Ninja when LB is done.
- Auto heal when someone HP droppes bellow given %.
- Auto targeting enemies bellow 50% and auto LB on them with ninja.

And yes, bots are bannable, they are getting banned all of the time, the difference is nobody stand up for them as a white knight pretending they don't understand the ToS to protect them.
On the list, precisely, all of those things are far far more impactful on the game as a whole than the number of groups that are going to clear DSR and wave around a few shiny weapons this year. On bots being bannable, eeehhhhh I mean sure but outside of RMT spam who actually really gets banned for it? Look at Eureka bots or go right as far back as Northern Thanalan Fate bots. Are they really getting banned all the time? I don't see it, never have.

Quote Originally Posted by Grebeny View Post
Especially when DPS metters don't actually provite perfect information on the matter too. The DPS you provide to the party with your personal buffs is really poorly calculated, how do you sleep with this information?
Doesn't matter if it's imperfect when it's the only readily available info sir. As for really poorly calculated? Please cite your sources on that one.

Quote Originally Posted by Grebeny View Post
Actually savages and Ultimates are not that different on difficulty if we are talking about DPS specifically. Ultimates are hard because you need to survive 15+ minutes without doing mistakes.
Sure, I'm in agreement that Ultimates aren't about the DPS checks, but they are still a sterner test of things than Savage even with the trend of untargetable intermissions.

Quote Originally Posted by Grebeny View Post
Lazy players will go to DPS metter always even after "improving" the 100% customizable UI. If you want "basic" feedback, just turn on only your numbers on enemy hit. Players were not feeling obligated to use addons, but as someone earlier said, when some start using it, others follow. "World first race" grouos on first day were not using logs, except few. In the next days more and more started, because Yes, exactly, ADVANTAGE. There are party finders with "logs" in the name, suggesting that they will not take players without DPS metter installed.
If you think day one groups weren't using act you are sorely mistaken lol.

And basic feedback isn't very useful when a good portion of the data is either missing or unreadable. Simply knowing how big your crits can get isn't really the whole story.