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  1. #231
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    I'll just say this. Without Venats choice there is no xiv, there is no game to play. There is no us being the WoL or anything of the sort narratively. Her course of action only makes sense in the world that was crafted around us.
    As far as the Sundering goes, absolutely. However, many take issue with her choices and inaction after finding out the world was about to end, which is understandable. There were probably better ways that scenario could have been written that still allowed our characters to exist.
    (8)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #232
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Vahlnir View Post
    As far as the Sundering goes, absolutely. However, many take issue with her choices and inaction after finding out the world was about to end, which is understandable. There were probably better ways that scenario could have been written that still allowed our characters to exist.
    I can understand why folks feel that way. But what other way was there really? She already said she couldnt tell Hermes of it's true nature or he'd possibly try n stop their efforts. If the people listened to her I'm sure it would've played out different. They were to focused on what they thought was a paradise. I've said before but imo the final race of folks in the dead end to me are what they would've been had she let them continue on.

    As far as her action post sundering I honestly don't know what more she could've done. Ik some folks don't like how hands off she was but to me it was more a measure to test n see if we could pull through to the end (not to mention her strength fluctuating quite a bit throughout). Regardless of what anyone thinks (myself included) she had the best intentions at heart for everyone. She was a past Azem after all
    (5)
    Last edited by IkaraGreydancer; 05-10-2022 at 06:48 AM.

  3. #233
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SieyaM View Post
    Fine then you win, the game is terrible and should die in a fire. Look I don't what you want here some kind of validation that no one ever need play a healer again or that the jobs could be deleted without repercussion?
    Gee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #234
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Sebazy View Post
    Gee, maybe it'd be nice if you actually paid attention to the multiple times people have put literal video replays in response to your comments clearly showing that you actually don't need healers, a full organised pre-made or even 8 people to clear stuff like Extremes rather than mindlessly regurgitating the same incorrect response over and over again.
    Sounds to me like tanks need nerfs across the board tbh
    (4)

  5. #235
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Nerfing tanks doesnt address the fundamental problems for healers, it just makes tanks mad.

    Things like heavily scripted damage, redundant healing kits bloated with powerful ogcds, lack of meaningful gcd options or things do to when healing isnt required, extreme homogenization across the role, lack of class identity/uniqueness/fantasy, and so on arent going to go away by nerfing tank sustain.
    (13)
    Last edited by SpiralMask; 05-10-2022 at 08:42 AM.

  6. #236
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Sounds to me like tanks need nerfs across the board tbh
    "Make jobs less fun so others can have more" lmao okay that worked really well for AST.
    (10)

  7. #237
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by SpiralMask View Post
    Nerfing tanks doesnt address the fundamental problems for healers, it just makes tanks mad.

    Things like heavily scripted damage, redundant healing kits bloated with powerful ogcds, lack of meaningful gcd options or things do to when healing isnt required, extreme homogenization across the role, lack of class identity/uniqueness/fantasy, and so on arent going to go away by nerfing tank sustain.
    Sure, but let's not pretend like tanks aren't ovetuned rn. You either nerf them or make every fight do way more damage irrespective of the changes that could be made to healers themselves. Making healers more unique n such doesn't fix it either. Healers could be perfect rn and there'd still be issues.
    (Not sure what that fantasy part is suppose to mean)
    (2)

  8. #238
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by AziraSyuren View Post
    "Make jobs less fun so others can have more" lmao okay that worked really well for AST.
    and scholar
    (9)

  9. #239
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by HisShadowX View Post
    Keep in mind hardcore players doomsaying don't mean anything. Except of course when the Casuals leave and the game gets progressively worse with Hardcore players staying and eventually developers focusing on the more vocal hardcore players like whats going on in WoW right now.
    Casual players are leaving to. A lot of them never even made it past ARR. A lot of the games problems affect casual players more than it actually affects the hard core minority you constantly whine about.

    Quote Originally Posted by SieyaM View Post
    There are, but these are not random PF people getting together and doing it, these are groups of coordinated people in the best gear.
    EX Zodiark was cleared by a full tank group the first or second week of EW.

    Quote Originally Posted by SpiralMask View Post
    Nerfing tanks doesnt address the fundamental problems for healers, it just makes tanks mad.

    Things like heavily scripted damage, redundant healing kits bloated with powerful ogcds, lack of meaningful gcd options or things do to when healing isnt required, extreme homogenization across the role, lack of class identity/uniqueness/fantasy, and so on arent going to go away by nerfing tank sustain.
    Nerfing tanks is a good start, due to the homogenization of classes, Tanks have more mitigation than necessary for the fights. They slowly said tank A has this mitigation so must tank b and c until they all pretty much have the same tools minus 1 additional "unique" tool. Tanking needs to be changed it's about as bad as playing a healer IMO.
    (7)

  10. #240
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Sure, but let's not pretend like tanks aren't ovetuned rn. You either nerf them or make every fight do way more damage irrespective of the changes that could be made to healers themselves. Making healers more unique n such doesn't fix it either. Healers could be perfect rn and there'd still be issues.
    (Not sure what that fantasy part is suppose to mean)
    It would be a lot better if all healers had meaningful and interesting downtime options. Then FFXIV could double down on the aggressive combat medic style and giving tanks meaningful selfheal/ mitigation options and dps mitigation tools wouldn't interfere with the role. Tanks deserve to enjoy more active mitigation instead of just pressing a 2min cooldown for a tankbuster every 2min and then go back to being a punching bag. Dps deserve to have some interation with the party beyond "muh 2min buffs" in the form of mitigation, healing or even other utility.
    None of that has to take away from healers and make them boring. It can absolutely coexist.
    But not as long as the devs refuse to give healers meaningful downtime options because "muh baby healers may get stressed ;_;".

    And class fantasy is important, it's what draws people to a role or class. WHM has been the nature-based aggressive healer, the powerhouse of pure raw energy for both healing and damage with every skill feeling strong and impactful; as silly as it sounds but people that want to feel powerful and like they control if someone lives or dies, enemies and allies alike, with a flick of their hand, were drawn to this class.
    SCH has been the tactical healer with a slow and steady approach to damage and a very planned approach to healing; people that liked to feel like they were outsmarting their enemies were drawn to this class.
    AST has been the fast-paced supportive healer that manipulates time and was able to cleverly extend buffs at crucial moments while taking on a slightly more passive role with damage; people that liked a more background role that is highly valued for making everyone else powerful were drawn to it.
    I loved the animations of the WHM wind spells, Aero 3 magical girl staff twirl while suspended in the air in particular. Now I have random sparkles with that awkward mid-air jiggle of my lower body that reminds me of hip-bounce moves from gymnasts of the past - just infinitely less elegant.
    AST lost all the time magic aspect to the point of most quests not making sense anymore because all these spells got stripped. The buff and supportive aspect got all but deleted, no signifcant interaction between spells you regularly use. Synasty, Neutral Sect and Horoscope all only interact with GCDs which get avoided like the plague even in Ultimates. Rest is completely disconnected unlike Time Dilation affecting everything.
    SCH lost all the tactical planning and micromanagement and all the different dots. Now it just a couple of oGCD Medica IIs and the fairy is nothing more than a beacon without anything special about her or any interesting interactions.

    People were drawn to the supportive class fantasy of AST and it got deleted. People were drawn to the tactical micromanagement class fantasy of SCH and it got deleted. People were drawn to the nature-aspected powerhouse WHM and it got all nature-aspects deleted and left in the dust expansion after expansion.
    And let's not even talk about the "offensive dps healer" class fantasy of SGE that consists of putting Kardia on a tank at the start of a duty.
    PvP WHM is what PvE WHM should've always been: raw power in healing and damage, a force to be reckoned with that can rely entirely on itself and doesn't need to support others. Bonus points for the giant flower lazor of doom that is incredibly satisfying to use.
    (10)

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