Page 21 of 26 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 201 to 210 of 255
  1. #201
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by IkaraGreydancer View Post
    Tbh you can catch up in the game VERY easily if you took a long break so the weeky tomes, loot lockout and patch release don't really mean much. And folks can say what they want but people have thier own choice to make in regards to letting their house demo. If you put that much stock into said house that's on you. Don't think it's fair to blame the devs for that.
    I think it's fair when they absolutely refuse to release instanced housing, meaning if you are somehow lucky enough to get a house, it feels like you are then forced to stay subbed. Because if you lose it, it's almost impossible to get it back again.
    (10)

  2. #202
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Rolder50 View Post
    I think it's fair when they absolutely refuse to release instanced housing, meaning if you are somehow lucky enough to get a house, it feels like you are then forced to stay subbed. Because if you lose it, it's almost impossible to get it back again.
    That feeling is self inflicted no matter how it's spun. It's on the person to decide how much something is worth. You can't blame anyone/thing else for your own decision making scarcity or not. (And before someone says it, NO I don't think housing is in a good state rn)
    (0)
    Last edited by IkaraGreydancer; 05-10-2022 at 01:28 AM.

  3. #203
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Leveling dungeons have always been more dangerous than end game ones because players tend to not overgear them, quite the opposite in reality.

    But healer engagement shouldn't be determined by how badly other people are playing.
    I get my joy from healing what you consider bad playing. To me, it’s normal and gives you something to heal. My Gulg party had multiple vuln stacks and I had to prioritize who needed healing more. Even when not healing I’m making sure to toss in my DPS, which is only a problem on bosses so on that I kind of understand. Temple was significantly harder and made me use every button I had available. Both runs nobody died. So I’m still not seeing when healing gets boring, or pointless, or whatever, but if I have then it happens so little that it’s not worth remembering.
    (1)

  4. #204
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by EgilTheStressedMage View Post
    I get my joy from healing what you consider bad playing. To me, it’s normal and gives you something to heal. My Gulg party had multiple vuln stacks and I had to prioritize who needed healing more. Even when not healing I’m making sure to toss in my DPS, which is only a problem on bosses so on that I kind of understand. Temple was significantly harder and made me use every button I had available. Both runs nobody died. So I’m still not seeing when healing gets boring, or pointless, or whatever, but if I have then it happens so little that it’s not worth remembering.
    Like this person said….if for healing to be engaging you need players to be playing badly and taking vuln stacks, there is a problem. Look at EW dungeons, where in every single pull i only need to use the same 2 ogcd’s on sage and that’s enough for the entire pull.The rest of the time i’m spamming my 1 dps button.
    (14)

  5. #205
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Healer engagement is always determined by how badly other people are playing even in other games. Even if the design forces you to heal by doing constant raid-wide damage, there are times where most of the team die to their own mistakes and as a healer you turn that around and it feels good.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #206
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by EgilTheStressedMage View Post
    I get my joy from healing what you consider bad playing. To me, it’s normal and gives you something to heal. My Gulg party had multiple vuln stacks and I had to prioritize who needed healing more. Even when not healing I’m making sure to toss in my DPS, which is only a problem on bosses so on that I kind of understand. Temple was significantly harder and made me use every button I had available. Both runs nobody died. So I’m still not seeing when healing gets boring, or pointless, or whatever, but if I have then it happens so little that it’s not worth remembering.
    You're misinterpreting what is being said by healer mains. We're saying that we should not have to rely on having a party of players who are consistently failing mechanics/dying a lot for us to have engagement or fun on our jobs. We can't make solo trust NPCs fail mechanics, nor can we make other players do so. When we have runs that go completely normal and people are performing normally, we are left to do nothing but spam 1 button for 80%-90% of our casts while we occasionally throw out an oGCD heal. It's boring and it's not fun, and this problem is exacerbated the more you play healer and the better you get at it. When things are going good, our downtime isn't engaging or fun in the slightest.

    No offense, but this is a difference in skill and experience. You find it engaging and fun, but from what I've been able to tell, you are not a healer main and likely casually play healers when you aren't playing your main jobs. But for those of us who main healers and have sunk a lot of time into the role, we just want to be able to enjoy our role the same way DPS and Tanks can enjoy their jobs in all content.
    (12)

  7. #207
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Jeeqbit View Post
    Healer engagement is always determined by how badly other people are playing even in other games. Even if the design forces you to heal by doing constant raid-wide damage, there are times where most of the team die to their own mistakes and as a healer you turn that around and it feels good.
    Problem being that many of the mechanics in raids these days are "You mess it up and everyone dies, the end" so there is no potential to save anything.
    (8)

  8. #208
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Jeeqbit View Post
    Healer engagement is always determined by how badly other people are playing even in other games. Even if the design forces you to heal by doing constant raid-wide damage, there are times where most of the team die to their own mistakes and as a healer you turn that around and it feels good.
    Right and please tell me where this is relevant in savage content and above where typically one mistake by one person equals death for everyone. There’s no turning that around.
    (8)

  9. #209
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rolder50 View Post
    Problem being that many of the mechanics in raids these days are "You mess it up and everyone dies, the end" so there is no potential to save anything.
    That is true in savage but in other content such as extreme, normal, alliance raids or dungeons there is a lot of opportunity for it.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #210
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LianaThorne View Post
    Yeah there are already full tank runs of current ex content....
    There are, but these are not random PF people getting together and doing it, these are groups of coordinated people in the best gear.
    (3)

Page 21 of 26 FirstFirst ... 11 19 20 21 22 23 ... LastLast