Quote Originally Posted by Skiros View Post
Maybe raiders won't go into hibernation if there's actually something interesting to do beyond grinding mentor roulette 2000 times.
That argument still makes no sense, why should you put development time into something that is enjoyed by only a small fraction of the playerbase?

Just speaking from a economical standpoint here, i mean i would also like harder dungeons where healers have to actually heal and SE butchered my main job machinist more times than i can count but i try to see the things from a logical standpoint. SE wants to make investors and shareholders happy and putting effort into a really niche part of the playerbase might not be lucrative enough, that's why we see that they lean more towards casuals.

And i don't think that will ever change since it's a downward spiral. The game attracts with its current philosophy more casuals than hardcore raiders. As long as the players who really enjoy hard content are not getting overwhelming in numbers the game will continue to dumb down. Not the direction i would like but the numbers clearly speak for themselves, they have success with their methods and you can't deny that.