I admire some of our fellow veteran healer here who continue to argue about healer design while our game designer will never change anything.


I admire some of our fellow veteran healer here who continue to argue about healer design while our game designer will never change anything.
It'd have Holy III, so it'd use that since it'd be an 8-man instance. More efficient that way. And since Holy stuns and I don't think mob abilities are subject to diminishing turns, it could keep the party stunlocked probably forever. The ultimate despair.Maybe we Healer Mains should all just go to Ultima Thule and give in to despair, so that we can create not another Endsinger, but a EndHEALER. A Raidboss you cant defeat, since it has arround 20 Healing abilities and it WILL only Glarespam you and occasionally DoT someone. You wont die to it easily, but you wont enjoy your stay.
Jokes aside, i really am curious how long Squeenix intends to remain stubborn about this garbage design on Healer Jobs, it cant be that hard to either reduce Healing to match all the content it is suppoest to cover or Buff said Content to match Healing parameters AT THE VERY LEAST, but theyre not even doing that.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn



IIRC mob debuffs outside of vulns and damage downs do have diminishing returns, sadly.
I remember getting hit with pacify a few times and eventually it was down to like 3 seconds, there also might be a specific version that isn't effected by diminishing returns in HoH.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...

Now that DSU has been cleared by a few groups we can again say: yep. Healing requirement is not even nearly enough. Mitigation check: ok. But in the current state this is a group job, not healer alone...
Healing: not as much.
90% of the casts were...11111111111211111
Dissapointed but not surprised. So Mr. Yoshi P, not even the "promised" ultimate the healer engagement is higher...
Perhaps your new statement should be: "if you want more engaging content play PvP"
That would, finally, have some truth in it
Last edited by Aarchie; 05-08-2022 at 08:28 AM.

Even in pvp healers spend more time doing damage than healing.Now that DSU has been cleared by a few groups we can again say: yep. Healing requirement is not even nearly enough. Mitigation check: ok. But in the current state this is a group job, not healer alone...
Healing: not as much.
90% of the casts were...11111111111211111
Dissapointed but not surprised. So Mr. Yoshi P, not even the "promised" ultimate the healer engagement is higher...
Perhaps your new statement should be: "if you want more engaging content play PvP"
That would, finally, have some truth in it



Which is expected, but we at least have the engagement of being able to PVP competitively rather than just sitting back and only using our basic spells so we can babysit the other jobs, who get to have fun and play.




I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
The mitigation requirements are absolutely pretty brutal and that's the job of half the healer jobs in the game. Anyone who thinks that requiring careful consideration and planning isn't engagement just has an incorrect definition of engagement or has moved the goalposts so far that nothing will ever make them happy.
Sucks about the other two healer jobs though.
I honestly can't enjoy playing WHM anymore when its singular mitigation on a long cooldown means there are periods of time where you're just left hoping the rest of party did their job when a raidwide is coming.
AST can at least use its mitigation more often and has thought/planning involved with its cards and Earthy Star timings.
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