


Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...




I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
If I run expert roulette dungeons with friends, we go WAR and 3 DPS...
Healers are boring and verging on unnecessary. In ultimate content, I might need to use additional GCD healing, but even in the most difficult content in the game I spend the majority of my time dealing damage.
This continued refusal to acknowledge how poorly designed the role is as a whole has got to end.The beauty of that double standard is they trust tanks [and physical ranged dps to an extend] are competent enough to be able to do their job while assisting the party if needed/whenever they can, but the role whose entire purpose is to assist the party is treated as if they literally can't manage to press more than ~4 buttons, 3 of which have a cooldown.
Healers/supports are generally joked to be the babysitter role in any other game, but in XIV, it feels they're the ones being babysat instead
Last edited by Allegor; 05-05-2022 at 03:24 PM.




Healers, you can help me by chopping the vegetables. Here's a plastic knife, and 3 peas to chop.The beauty of that double standard is they trust tanks [and physical ranged dps to an extend] are competent enough to be able to do their job while assisting the party if needed/whenever they can, but the role whose entire purpose is to assist the party is treated as if they literally can't manage to press more than ~4 buttons, 3 of which have a cooldown.
Just wait until you can do dungeons with 5 dps and the tank is optional too - bye bye holy trinity![]()



Dropping this here because as promised I have updated it at long last! Just before my sub ends
https://forum.square-enix.com/ffxiv/...-healer-issues




Thanks for attempting to fight the good fight.Dropping this here because as promised I have updated it at long last! Just before my sub ends
https://forum.square-enix.com/ffxiv/...-healer-issues
Hopefully we see you around in the future!
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Maybe we Healer Mains should all just go to Ultima Thule and give in to despair, so that we can create not another Endsinger, but a EndHEALER. A Raidboss you cant defeat, since it has arround 20 Healing abilities and it WILL only Glarespam you and occasionally DoT someone. You wont die to it easily, but you wont enjoy your stay.
Jokes aside, i really am curious how long Squeenix intends to remain stubborn about this garbage design on Healer Jobs, it cant be that hard to either reduce Healing to match all the content it is suppoest to cover or Buff said Content to match Healing parameters AT THE VERY LEAST, but theyre not even doing that.
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