







Not all healers feel like you do. You know I'm sure the dev team has heard the call for more dps centric healers but they're not listening it's not what they want.
Last edited by LaylaTsarra; 05-07-2022 at 07:58 PM.




This is no 'feeling' Dungeons, EXs and Savage being cleared with no Healers is a fact.
In fact, setting up a pf for a tankonly aglaia run, waiting for it to fill, and clearing that raid easily with 24 tanks is currently faster than even getting in as a Tank via DF.
If there were no glaring issues with the game, that should not be the case, not even close. Doing something without most roles in a trinity based mmo should not be the easiest and fastest way to do any max lvl content



He's not talking about opinions, healers ARE useless in most content. Most of dungeons can be soloed by tanks and consistently cleared with just tanks and dps, Ucob has been cleared by tanks only, we've seen tank only clears of all the normal mode raids (and even the 1 tank clear of P1N), P1s and P2s, unless mechanics that could cause a wipe target healers is pretty normal for extreme farms to have only 1 or no healers at all (and aside from endsinger both EW Exs have been cleared without healers) and even in savage and ultimate healers spam their main damage spell far more than all of the heals they use combined and there are far far more examples.
At this point there is no such a thing as dps centric healers, just healers that know how their role works and healers that don't




I don't agree. The important thing is that healers have been singing this tune for years and the development team isn't listening. They are not interested in enabling more green dps.He's not talking about opinions, healers ARE useless in most content. Most of dungeons can be soloed by tanks and consistently cleared with just tanks and dps, Ucob has been cleared by tanks only, we've seen tank only clears of all the normal mode raids (and even the 1 tank clear of P1N), P1s and P2s, unless mechanics that could cause a wipe target healers is pretty normal for extreme farms to have only 1 or no healers at all (and aside from endsinger both EW Exs have been cleared without healers) and even in savage and ultimate healers spam their main damage spell far more than all of the heals they use combined and there are far far more examples.
At this point there is no such a thing as dps centric healers, just healers that know how their role works and healers that don't



Agree on what? All I've told you are facts, you can check the tank only Ucob clear, you can see in youtube all the heal-less runs I've mentioned. There is nothing to agree with there, is just the reality of the game as it is now, like how the devs aren't listening nor have a job designer that plays healer either
Edit cause your edit needed it:
Then why on hell would they:They are not interested in enabling more green dps.
-Design content with dps checks that can't be cleared without green dps?
-Design dps spells that are far more efficient mp wise than any heal?
-Design oGCD tools that prevent healers from not dpsing?
-Give dps spells 1.5s cast time to weave said healing tools?
-Create Sage a healer that HEALS WHILE USING DAMAGE SPELLS?
As I've said previously, there aren't dps centric healers, just healers that know how to play and healers that don't.
Last edited by WaxSw; 05-07-2022 at 08:16 PM.




You don't agree with clear and irrefutable facts?
There's an absolute trove of comical PoVs throughout these forums recently clearly showing that healers are functionally redundant for the majority of this game now. Stay oblivious though. Sheep.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


These things are done with highly coordinated groups in voice chat that have an agreed strategy and BiS gear, this is not indicative of the game as a whole. There are also players that can clear Elden ring in 10 minutes or so, so I guess we should call that game shallow, easy, and too short.He's not talking about opinions, healers ARE useless in most content. Most of dungeons can be soloed by tanks and consistently cleared with just tanks and dps, Ucob has been cleared by tanks only, we've seen tank only clears of all the normal mode raids (and even the 1 tank clear of P1N), P1s and P2s, unless mechanics that could cause a wipe target healers is pretty normal for extreme farms to have only 1 or no healers at all (and aside from endsinger both EW Exs have been cleared without healers) and even in savage and ultimate healers spam their main damage spell far more than all of the heals they use combined and there are far far more examples.
At this point there is no such a thing as dps centric healers, just healers that know how their role works and healers that don't




Absolutely untrue:These things are done with highly coordinated groups in voice chat that have an agreed strategy and BiS gear, this is not indicative of the game as a whole. There are also players that can clear Elden ring in 10 minutes or so, so I guess we should call that game shallow, easy, and too short.
https://youtu.be/T6MvwQWBMVg?t=476
Elite static? They had 45 minutes left on the timer. So uh no, they definitely weren't.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~



Not all of them are "highly coordinated runs in Bis" not even close. Yes the no healer extremes savages and ultimates require group coordination but 1 healer runs for ex farm is easily doable with randoms even if the people is not even close to BiS, solo healing Savage can be easily done without a coordinated group as long as the healer knows the fight ofc (the only reason we don't see more of this is fflogs, healer specific mechanics and weekly gear cap) and the tanks soloing dungeons is a thing that anyone can do with very little effort and no Bis gear whatsoeverThese things are done with highly coordinated groups in voice chat that have an agreed strategy and BiS gear, this is not indicative of the game as a whole. There are also players that can clear Elden ring in 10 minutes or so, so I guess we should call that game shallow, easy, and too short.
Those achievements, no matter how skilled the players are, show that the game has way too little outgoing damage for the amount of healing tools healers have and in a lot of cases show how healers are comodity rather than a necessity.
Edit: The difference with elden ring is that players clearing in 10m only do it by ignoring large chunks of the "game" with meaningful content, you have world that you treat as a straight line. Healers are the opposite all the meaningful content is condensed into those "10m" and all the actions apart from that are unnecessary deviations that do not provide anything useful/meaningful, we have a straight line and are asked to treat it as a world.
Last edited by WaxSw; 05-08-2022 at 01:44 AM.
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