
Originally Posted by
Packetdancer
While I agree that they make paying for things a way to have a lot of conveniences, I would also note that the fact that I can do literally all the things on one character also removes a fair number of walls.
I have played more than a few games where you get to have exactly one class per character, and if you want to play a different thing... welp, enjoy starting at ground zero in terms of everything. What content's available, how far you are in the MSQ, what zones you have access to, etc. When I was playing WildStar, I seriously considered trying out Medic. But then I thought "I have already leveled an Exile Spellslinger/Explorer and a Dominion Engineer/Scientist, and have an Exile Esper/Settler about halfway through the game; I lack the energy to level a fourth character from ground zero."
(And then the game went away. Guess I'll never have a chance to seriously try Medic now!)
On FFXIV, if I go "I think I've lost all common sense, reason, and ability to recognize when I'm about to cause myself immense frustration -- let's level black mage!" I can at least do it on the same character, with access to everything I've earned while playing other jobs. Ones I enjoy. (I swear, I only ever level black mage because it changes so often from level to level that I keep telling myself that maybe in another 10 levels, it will change into something I actually enjoy playing.)
Now, that said, there are plenty of other reasons to have multiple characters. Roleplayers often like to have multiple ones, I have a secondary alt here on Leviathan to raid on without screwing friends out of chests, I have a much-neglected character on a different datacenter to play with friends there, etc. But one of the big reasons in any other game is "I've played <X> for a while now, I think I'd like to try my hand at <Y>", and that one, FFXIV lets you do without having to start entirely anew.
(Edit: Yikes, I am terrible at proofreading my own posts when I'm insomniac and it's 1:30am.)