
Originally Posted by
aloneatsea
I'd like to offer a fourth perspective, however - that having a variety of buffs on somewhat different timers is both good for the game, and interesting to play around. Shadowbringers, if I recall correctly, with the exception of the ranged physical classes, was rather well balanced in terms of pure numbers, with all classes dealing within 2-3% of each other's average damage. I can't speak to how it felt to optimise during that period of time, but I believe many more party buffs were on strange timers. Dragoon's Battle Litany was on a 180s cooldown; Trick on the 1-minute cooldown, Brotherhood on the 90s cooldown, Devotion on the 180s cooldown, etc etc etc.
In my opinion, it's good when the strength of your burst, when you pot, when you pool gauge and when you spend it varies from party to party. It's exciting! I'm playing a team guide because I want to play a team game, so who my teammates are and what they're playing should have an impact on how I choose to play my class.